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authorDavid Siher <32305650+dsiher@users.noreply.github.com>2022-01-27 11:53:58 -0500
committerGitHub <noreply@github.com>2022-01-27 08:53:58 -0800
commit22f0c04d2b5f8245ccaee6caee8e5adebea4aea0 (patch)
tree4ab4b2089823f0b6b915bfed479d39468d7b83ad /build/visual-studio/core
parent10470f8796de5b4fe48a83d50cda75a4188c06e3 (diff)
Update heterogeneous-hello-world to use gfx changes + delete shader.cpp (#2085)
* Update heterogeneous-hello-world to use gfx changes + delete shader.cpp * Remove "experimental feature" tag from premake * Add placeholder executeComputation_0() to shader.cpp * Add shader.cpp to heterogeneous-hello-world files in premake * Added project "heterogeneous-first-gen" to address first time build issues * Re-add "experimental feature" tag, clean up generated file structure Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
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