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authorYong He <yonghe@outlook.com>2024-03-01 13:39:25 -0800
committerGitHub <noreply@github.com>2024-03-01 13:39:25 -0800
commitff48854b1133935ecc2d32fc3bc35631d0a68e17 (patch)
tree45ea98428a5bfba761a7e1a9b4204d8e969e5317 /README.md
parentcc9ada16b3dbbbd85f03faec74afc7bae4b8014c (diff)
Add documentation for debugging. (#3656)
* Add documentation for debugging. * typo
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@@ -28,6 +28,10 @@ The Slang system is designed to provide developers of real-time graphics applica
* For applications that want it, Slang provides full reflection information about the parameters of your shader code, with a consistent API across all target platforms and graphics APIs. Unlike some other compilers, Slang does not reorder or drop shader parameters based on how they are used, so you can always see the full picture.
+* Full intellisense features in Visual Studio Code and Visual Studio through the Language Server Protocol.
+
+* Full debugging experience with SPIRV and RenderDoc.
+
Getting Started
---------------