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authorjsmall-nvidia <jsmall@nvidia.com>2021-12-20 17:52:13 -0500
committerGitHub <noreply@github.com>2021-12-20 17:52:13 -0500
commitf813d5f20b3aa839a7865be483d4c89ac63d8e19 (patch)
treec432ae382f663e7a168904208a7e4a8537e122b4 /README.md
parent407f1809821086afc520694e0a34e264679a6bb5 (diff)
Shader playground improvements (#2066)
* #include an absolute path didn't work - because paths were taken to always be relative. * Improve shader playground docs.
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@@ -28,8 +28,7 @@ The Slang system is designed to provide developers of real-time graphics applica
Getting Started
---------------
-If you want to try out the Slang language without installing anything, you may want to use the [Shader Playground](http://shader-playground.timjones.io/) website.
-We have written up some [tips](docs/shader-playground.md) on how to use Slang from within Shader Playground.
+If you want to try out the Slang language without installing anything, a fast and simple way is to use the [Shader Playground](docs/shader-playground.md).
The fastest way to get started using Slang in your own development is to use a pre-built binary package, available through GitHub [releases](https://github.com/shader-slang/slang/releases).
There are packages built for 32- and 64-bit Windows, as well as 64-bit Ubuntu.