diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2021-12-20 17:52:13 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-12-20 17:52:13 -0500 |
| commit | f813d5f20b3aa839a7865be483d4c89ac63d8e19 (patch) | |
| tree | c432ae382f663e7a168904208a7e4a8537e122b4 /README.md | |
| parent | 407f1809821086afc520694e0a34e264679a6bb5 (diff) | |
Shader playground improvements (#2066)
* #include an absolute path didn't work - because paths were taken to always be relative.
* Improve shader playground docs.
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 3 |
1 files changed, 1 insertions, 2 deletions
@@ -28,8 +28,7 @@ The Slang system is designed to provide developers of real-time graphics applica Getting Started --------------- -If you want to try out the Slang language without installing anything, you may want to use the [Shader Playground](http://shader-playground.timjones.io/) website. -We have written up some [tips](docs/shader-playground.md) on how to use Slang from within Shader Playground. +If you want to try out the Slang language without installing anything, a fast and simple way is to use the [Shader Playground](docs/shader-playground.md). The fastest way to get started using Slang in your own development is to use a pre-built binary package, available through GitHub [releases](https://github.com/shader-slang/slang/releases). There are packages built for 32- and 64-bit Windows, as well as 64-bit Ubuntu. |
