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authorEllie Hermaszewska <ellieh@nvidia.com>2024-12-19 23:07:46 +0800
committerGitHub <noreply@github.com>2024-12-19 23:07:46 +0800
commitc6662b6e42d1e6e1ed2752846312074a06cd05e8 (patch)
treed0ab6df07c84ceaa100f09bc095382a4b681840f /README.md
parent16f617f944655edf3631dc78bb13c504b53d2771 (diff)
Readme corrections (#5874)
Closes https://github.com/shader-slang/slang/issues/4806
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1 files changed, 2 insertions, 2 deletions
diff --git a/README.md b/README.md
index 19f55c715..95c1c2175 100644
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@@ -50,7 +50,7 @@ Getting Started
The fastest way to get started using Slang in your own development is to use a pre-built binary package, available through GitHub [releases](https://github.com/shader-slang/slang/releases).
Slang binaries are also included in the [Vulkan SDK](https://vulkan.lunarg.com/sdk/home) since version 1.3.296.0.
-There are packages built for 32- and 64-bit Windows, as well as 64-bit Ubuntu.
+There are packages built for x86_64 and aarch64 Windows, Linux and macOS.
Each binary release includes the command-line `slangc` compiler, a shared library for the compiler, and the `slang.h` header.
See the user-guide for info on using the `slangc` command-line tool: [Slang Command Line Usage](
@@ -145,7 +145,7 @@ Builds of the core Slang tools depend on the following projects, either automati
* [`spirv-tools`](https://github.com/KhronosGroup/SPIRV-Tools) (Apache 2.0)
* [`ankerl::unordered_dense::{map, set}`](https://github.com/martinus/unordered_dense) (MIT)
-Slang releases may include [slang-llvm](https://github.com/shader-slang/slang-llvm) which includes [LLVM](https://github.com/llvm/llvm-project) under the license:
+Slang releases may include [LLVM](https://github.com/llvm/llvm-project) under the license:
* [`llvm`](https://llvm.org/docs/DeveloperPolicy.html#new-llvm-project-license-framework) (Apache 2.0 License with LLVM exceptions)