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| author | Jay Kwak <82421531+jkwak-work@users.noreply.github.com> | 2024-10-25 21:12:37 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-25 21:12:37 -0700 |
| commit | a508b264eda4bc3c99ba1f44eab1dec6e5ce06c0 (patch) | |
| tree | 717722aefcae6b2a5adbccfbcd8aece4ed81f0b7 /README.md | |
| parent | 49c691e86862d092cd389a02beb4003ee59a4417 (diff) | |
Swap the term StdLib with Core-Module or Standard-Module in documents (#5414)
This PR is limited to documents.
All use of "Standard library" or "StdLib" are replaced with either "core module" or "standard modules", depending on the context.
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -49,7 +49,7 @@ Documentation The Slang project provides a variety of different [documentation](docs/), but most users would be well served starting with the [User's Guide](https://shader-slang.github.io/slang/user-guide/). -For developers writing Slang code, the [Slang Standard Library Reference](https://shader-slang.com/stdlib-reference/) provides detailed documentation on Slang's built-in types and functions. +For developers writing Slang code, the [Slang Core Module Reference](https://shader-slang.com/stdlib-reference/) provides detailed documentation on Slang's built-in types and functions. We also provide a few [examples](examples/) of how to integrate Slang into a rendering application. |
