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authorYong He <yonghe@outlook.com>2023-11-17 13:26:14 -0800
committerGitHub <noreply@github.com>2023-11-17 13:26:14 -0800
commit6f22477906072870d3b4a5965592b2e8bdf81381 (patch)
tree535feae85e5dc724728710f013505a4e2afb4b62 /README.md
parent27243ce07880f65f9abb15e38f7176eea9572aac (diff)
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@@ -5,7 +5,7 @@ Slang
![macOS Build Status](https://github.com/shader-slang/slang/actions/workflows/macos.yml/badge.svg)
Slang is a shading language that makes it easier to build and maintain large shader codebases in a modular and extensible fashion, while also maintaining the highest possible performance on modern GPUs and graphics APIs.
-Slang is based on years of collaboration between researchers at NVIDIA, Carnegie Mellon University, Stanford and MIT.
+Slang is based on years of collaboration between researchers at NVIDIA, Carnegie Mellon University, Stanford, MIT, UCSD and the University of Washington.
Key Features
------------