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| author | Yong He <yonghe@outlook.com> | 2023-11-17 13:26:14 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-11-17 13:26:14 -0800 |
| commit | 6f22477906072870d3b4a5965592b2e8bdf81381 (patch) | |
| tree | 535feae85e5dc724728710f013505a4e2afb4b62 /README.md | |
| parent | 27243ce07880f65f9abb15e38f7176eea9572aac (diff) | |
Update README.md (#3339)
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -5,7 +5,7 @@ Slang  Slang is a shading language that makes it easier to build and maintain large shader codebases in a modular and extensible fashion, while also maintaining the highest possible performance on modern GPUs and graphics APIs. -Slang is based on years of collaboration between researchers at NVIDIA, Carnegie Mellon University, Stanford and MIT. +Slang is based on years of collaboration between researchers at NVIDIA, Carnegie Mellon University, Stanford, MIT, UCSD and the University of Washington. Key Features ------------ |
