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| author | Tim Foley <tfoleyNV@users.noreply.github.com> | 2017-06-14 15:10:05 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-06-14 15:10:05 -0700 |
| commit | 3491d3578c7fa3e88e7c16c394ec64238c636f04 (patch) | |
| tree | 526db8d7c4e41d5823e58504cc250192f43ff3c3 /README.md | |
| parent | 8ddf03f295ee4149c3ce2304545e759be6fcead2 (diff) | |
| parent | 90d6a401ee0d6327b068e58a64a10f620300a38e (diff) | |
Merge pull request #7 from tfoleyNV/testing
AppVeyor: Have AppVeyor run our tests.
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -1,6 +1,6 @@ # Slang -[](https://ci.appveyor.com/project/tangent-vector/slang/branch/master) +[](https://ci.appveyor.com/project/shader-slang/slang/branch/master) Slang is a library for compiling real-time shader code. It can be used with either existing HLSL or GLSL code, or with code written directly in Slang. |
