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authorTim Foley <tfoleyNV@users.noreply.github.com>2017-06-14 15:10:05 -0700
committerGitHub <noreply@github.com>2017-06-14 15:10:05 -0700
commit3491d3578c7fa3e88e7c16c394ec64238c636f04 (patch)
tree526db8d7c4e41d5823e58504cc250192f43ff3c3 /README.md
parent8ddf03f295ee4149c3ce2304545e759be6fcead2 (diff)
parent90d6a401ee0d6327b068e58a64a10f620300a38e (diff)
Merge pull request #7 from tfoleyNV/testing
AppVeyor: Have AppVeyor run our tests.
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# Slang
-[![AppVeyor build status](https://ci.appveyor.com/api/projects/status/kt9ch5niwkslk5p4/branch/master?svg=true)](https://ci.appveyor.com/project/tangent-vector/slang/branch/master)
+[![AppVeyor build status](https://ci.appveyor.com/api/projects/status/3jptgsry13k6wdwp/branch/master?svg=true)](https://ci.appveyor.com/project/shader-slang/slang/branch/master)
Slang is a library for compiling real-time shader code.
It can be used with either existing HLSL or GLSL code, or with code written directly in Slang.