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authoraidanfnv <aidanf@nvidia.com>2025-06-18 11:43:45 -0700
committerGitHub <noreply@github.com>2025-06-18 18:43:45 +0000
commit1fb60f25bb46c0f0f5a1780f52ee721a04ea9306 (patch)
tree7ccd2caecae21cb658587a423e2f77431ef1ad52 /README.md
parent3822f9243f7b80be4c47318cf3d0b8d9800e67dd (diff)
Delete GFX User Guide (#7474)
Closes #6817 This change deletes the GFX User Guide, as GFX is being deprecated. It also removes the rebuild of its TOC from the TOC rebuilding scripts and replaces the link to the guide in the README with a note that it is being deprecated in favor of slang-rhi. Co-authored-by: Gangzheng Tong <tonggangzheng@gmail.com>
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@@ -70,7 +70,7 @@ For developers writing Slang code, the [Slang Core Module Reference](https://sha
We also provide a few [examples](examples/) of how to integrate Slang into a rendering application.
These examples use a graphics layer that we include with Slang called "GFX" which is an abstraction library of various graphics APIs (D3D11, D2D12, OpenGL, Vulkan, CUDA, and the CPU) to support cross-platform applications using GPU graphics and compute capabilities.
-If you'd like to learn more about GFX, see the [GFX User Guide](https://shader-slang.com/slang/gfx-user-guide/index.html).
+GFX is being deprecated in favor of [slang-rhi](https://github.com/shader-slang/slang-rhi).
Additionally, we recommend checking out [Vulkan Mini Examples](https://github.com/nvpro-samples/vk_mini_samples/) for more examples of using Slang's language features available on Vulkan, such as pointers and the ray tracing intrinsics.