diff options
| author | Yong He <yonghe@outlook.com> | 2019-01-28 16:12:16 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-01-28 16:12:16 -0800 |
| commit | f8b8ea0055ad877551198e1e295d33860b504672 (patch) | |
| tree | 1d39bbf22e31dbc0e1d3861258dbcbbeb0dc3bc6 | |
| parent | 3c3513ab501277333d1062ad2737ac4a60dac6f7 (diff) | |
| parent | adb3e222393a780de41f258bd273fa3231db10c0 (diff) | |
Merge pull request #807 from csyonghe/yong-fix2
Fix type legalization to correctly handle nested empty struct fields
| -rw-r--r-- | source/slang/legalize-types.cpp | 41 | ||||
| -rw-r--r-- | tests/cross-compile/glsl-empty-struct-param-field.slang | 17 | ||||
| -rw-r--r-- | tests/cross-compile/glsl-empty-struct-param-field.slang.glsl | 23 | ||||
| -rw-r--r-- | tests/cross-compile/glsl-generic-in.slang.glsl | 13 |
4 files changed, 54 insertions, 40 deletions
diff --git a/source/slang/legalize-types.cpp b/source/slang/legalize-types.cpp index 858dbd95c..30590c02d 100644 --- a/source/slang/legalize-types.cpp +++ b/source/slang/legalize-types.cpp @@ -785,17 +785,15 @@ LegalType legalizeTypeImpl( auto legalElementType = legalizeType(context, uniformBufferType->getElementType()); - switch (legalElementType.flavor) - { - case LegalType::Flavor::simple: - return LegalType::simple(type); - - default: - return createLegalUniformBufferType( + // Note that even when legalElementType.flavor == Simple + // we still need to create a new uniform buffer type + // from `legalElementType` instead of `type` + // because the `legalElementType` may still differ from `type` + // if `type` contains empty structs. + return createLegalUniformBufferType( context, uniformBufferType, legalElementType); - } } else if (isResourceType(type)) @@ -898,27 +896,14 @@ LegalType legalizeTypeImpl( context, arrayType->getElementType()); - switch (legalElementType.flavor) - { - case LegalType::Flavor::simple: - // Element type didn't need to be legalized, so - // we can just use this type as-is. - return LegalType::simple(type); - - default: - { - ArrayLegalTypeWrapper wrapper; - wrapper.arrayType = arrayType; - - return wrapLegalType( - context, - legalElementType, - &wrapper, - &wrapper); - } - break; - } + ArrayLegalTypeWrapper wrapper; + wrapper.arrayType = arrayType; + return wrapLegalType( + context, + legalElementType, + &wrapper, + &wrapper); } return LegalType::simple(type); diff --git a/tests/cross-compile/glsl-empty-struct-param-field.slang b/tests/cross-compile/glsl-empty-struct-param-field.slang new file mode 100644 index 000000000..21b67e325 --- /dev/null +++ b/tests/cross-compile/glsl-empty-struct-param-field.slang @@ -0,0 +1,17 @@ +//TEST:CROSS_COMPILE:-target spirv-assembly -entry main -profile ps_5_0 + +struct E +{ +}; + +struct P +{ + E em; + float4 param; +}; +ParameterBlock<P> pblock; + +float4 main(float4 pos : SV_POSITION) +{ + return pblock.param; +}
\ No newline at end of file diff --git a/tests/cross-compile/glsl-empty-struct-param-field.slang.glsl b/tests/cross-compile/glsl-empty-struct-param-field.slang.glsl new file mode 100644 index 000000000..0ff895179 --- /dev/null +++ b/tests/cross-compile/glsl-empty-struct-param-field.slang.glsl @@ -0,0 +1,23 @@ +//TEST_IGNORE_FILE: +#version 450 +layout(row_major) uniform; +layout(row_major) buffer; + +struct P_0 +{ + vec4 param_0; +}; + +layout(binding = 0) +layout(std140) uniform _S1 +{ + P_0 _data; +} pblock_0; +layout(location = 0) +out vec4 _S2; + +void main() +{ + _S2 = pblock_0._data.param_0; + return; +}
\ No newline at end of file diff --git a/tests/cross-compile/glsl-generic-in.slang.glsl b/tests/cross-compile/glsl-generic-in.slang.glsl index 7dbe7feca..61ce0b71b 100644 --- a/tests/cross-compile/glsl-generic-in.slang.glsl +++ b/tests/cross-compile/glsl-generic-in.slang.glsl @@ -1,33 +1,25 @@ +//TEST_IGNORE_FILE: #version 450 layout(row_major) uniform; layout(row_major) buffer; -#line 12 0 struct F_0 { vec4 v0_0; vec2 v1_0; }; - -#line 16 float F_get_0(F_0 this_0) { - -#line 16 return this_0.v0_0.x + this_0.v1_0.x; } float E_get_0() { - -#line 20 return 1.00000000000000000000; } - -#line 6 layout(location = 0) in vec3 _S1; @@ -54,15 +46,12 @@ void main() { GIn_0 _S4 = GIn_0(_S1, F_0(_S2, _S3)); -#line 30 VOut_0 vout_0; vec3 _S5 = _S4.p0_0; -#line 31 float _S6 = F_get_0(_S4.field_0); float _S7 = E_get_0(); -#line 31 vout_0.projPos_0 = vec4(_S5, _S6 + _S7); gl_Position = vout_0.projPos_0; return; |
