diff options
| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2023-04-21 19:49:16 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-04-21 19:49:16 +0800 |
| commit | cc948557ab305ae0d0c3fe7c8915ab32000bd09e (patch) | |
| tree | 96a9cb45cf868cac9ca8c30bc76e5b30701a15cb | |
| parent | 744b995e479f3d5556726e6fa10b30ea484bc7d5 (diff) | |
Correct vulkan extension name for inline uniforms (#2822)
Fixes https://github.com/shader-slang/slang/issues/2821
| -rw-r--r-- | tools/gfx/vulkan/vk-device.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/gfx/vulkan/vk-device.cpp b/tools/gfx/vulkan/vk-device.cpp index 488f39be6..92594f652 100644 --- a/tools/gfx/vulkan/vk-device.cpp +++ b/tools/gfx/vulkan/vk-device.cpp @@ -567,7 +567,7 @@ Result DeviceImpl::initVulkanInstanceAndDevice( { extendedFeatures.inlineUniformBlockFeatures.pNext = (void*)deviceCreateInfo.pNext; deviceCreateInfo.pNext = &extendedFeatures.inlineUniformBlockFeatures; - deviceExtensions.add(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME); + deviceExtensions.add(VK_EXT_INLINE_UNIFORM_BLOCK_EXTENSION_NAME); m_features.add("inline-uniform-block"); } |
