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| author | Tim Foley <tfoleyNV@users.noreply.github.com> | 2017-07-27 09:49:49 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-07-27 09:49:49 -0700 |
| commit | ca8eea98c89c632dd7b5a6a8b84d379d1e9e59cf (patch) | |
| tree | d425654f1501fabf926244fd48e33d41f19f7823 | |
| parent | 0045a638001a8c43acdabe52606fca45bf284a46 (diff) | |
Update README.md
Typo fix.
| -rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -2,7 +2,7 @@ [](https://ci.appveyor.com/project/shader-slang/slang/branch/master) -Slang is a library and a stand-alone compiler for wroking with real-time shader code. +Slang is a library and a stand-alone compiler for working with real-time shader code. It can be used with existing HLSL or GLSL code, but also supports a new HLSL-like shading language, also called Slang. The library provides a variety of services that support applications in putting together their own shader compilation workflows. |
