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authorTim Foley <tfoleyNV@users.noreply.github.com>2017-07-27 09:49:49 -0700
committerGitHub <noreply@github.com>2017-07-27 09:49:49 -0700
commitca8eea98c89c632dd7b5a6a8b84d379d1e9e59cf (patch)
treed425654f1501fabf926244fd48e33d41f19f7823
parent0045a638001a8c43acdabe52606fca45bf284a46 (diff)
Update README.md
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[![AppVeyor build status](https://ci.appveyor.com/api/projects/status/3jptgsry13k6wdwp/branch/master?svg=true)](https://ci.appveyor.com/project/shader-slang/slang/branch/master)
-Slang is a library and a stand-alone compiler for wroking with real-time shader code.
+Slang is a library and a stand-alone compiler for working with real-time shader code.
It can be used with existing HLSL or GLSL code, but also supports a new HLSL-like shading language, also called Slang.
The library provides a variety of services that support applications in putting together their own shader compilation workflows.