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authorYong He <yonghe@outlook.com>2024-10-10 23:13:19 -0700
committerGitHub <noreply@github.com>2024-10-10 23:13:19 -0700
commit0ff779baef5082db1e6ecdc10997564c0413f131 (patch)
tree9fd4b3c0902a50175d0d7d53842a6634d075eb97
parent466fb5bd79c46863dc50817372cb852838a9a807 (diff)
README: mention VulkanSDK in getting started. (#5256)
-rw-r--r--README.md6
1 files changed, 4 insertions, 2 deletions
diff --git a/README.md b/README.md
index 25a786013..3b5a25ef0 100644
--- a/README.md
+++ b/README.md
@@ -34,12 +34,14 @@ The Slang system is designed to provide developers of real-time graphics applica
Getting Started
---------------
-If you want to try out the Slang language without installing anything, a fast and simple way is to use the [Shader Playground](docs/shader-playground.md).
-
The fastest way to get started using Slang in your own development is to use a pre-built binary package, available through GitHub [releases](https://github.com/shader-slang/slang/releases).
+Slang binaries are also included in the [Vulkan SDK](https://vulkan.lunarg.com/sdk/home) since version 1.3.296.0.
+
There are packages built for 32- and 64-bit Windows, as well as 64-bit Ubuntu.
Each binary release includes the command-line `slangc` compiler, a shared library for the compiler, and the `slang.h` header.
+If you want to try out the Slang language without installing anything, a fast and simple way is to use the [Shader Playground](docs/shader-playground.md).
+
If you would like to build Slang from source, please consult the [build instructions](docs/building.md).
Documentation