diff options
| author | Yong He <yonghe@outlook.com> | 2024-10-10 23:13:19 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-10 23:13:19 -0700 |
| commit | 0ff779baef5082db1e6ecdc10997564c0413f131 (patch) | |
| tree | 9fd4b3c0902a50175d0d7d53842a6634d075eb97 | |
| parent | 466fb5bd79c46863dc50817372cb852838a9a807 (diff) | |
README: mention VulkanSDK in getting started. (#5256)
| -rw-r--r-- | README.md | 6 |
1 files changed, 4 insertions, 2 deletions
@@ -34,12 +34,14 @@ The Slang system is designed to provide developers of real-time graphics applica Getting Started --------------- -If you want to try out the Slang language without installing anything, a fast and simple way is to use the [Shader Playground](docs/shader-playground.md). - The fastest way to get started using Slang in your own development is to use a pre-built binary package, available through GitHub [releases](https://github.com/shader-slang/slang/releases). +Slang binaries are also included in the [Vulkan SDK](https://vulkan.lunarg.com/sdk/home) since version 1.3.296.0. + There are packages built for 32- and 64-bit Windows, as well as 64-bit Ubuntu. Each binary release includes the command-line `slangc` compiler, a shared library for the compiler, and the `slang.h` header. +If you want to try out the Slang language without installing anything, a fast and simple way is to use the [Shader Playground](docs/shader-playground.md). + If you would like to build Slang from source, please consult the [build instructions](docs/building.md). Documentation |
