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authorArielG-NV <159081215+ArielG-NV@users.noreply.github.com>2024-06-28 09:44:33 -0400
committerGitHub <noreply@github.com>2024-06-28 09:44:33 -0400
commit0b5190226b3061597f0fd88ca6b1f304f2c6af38 (patch)
tree3efc2c495b6d5c7eb95a02137c650b51fe054b9f
parente49419b0637a357d2e713a0435f0c5ad0c102487 (diff)
fix `WorkgroupSize()` compiler failiure (#4505)
in some cases was not destroying the hoisted to global `WorkgroupSize()` function removed capability requirement on `gl_WorkGroupSize` since no longer appies (kIROp of `WorkgroupSize` is implemented for all targets) change when destroying inst
-rw-r--r--source/slang/glsl.meta.slang2
-rw-r--r--source/slang/slang-ir-translate-glsl-global-var.cpp3
-rw-r--r--tests/bugs/gh-4504.slang23
3 files changed, 27 insertions, 1 deletions
diff --git a/source/slang/glsl.meta.slang b/source/slang/glsl.meta.slang
index 85d39493b..cf314fcdc 100644
--- a/source/slang/glsl.meta.slang
+++ b/source/slang/glsl.meta.slang
@@ -126,7 +126,7 @@ public property uint3 gl_NumWorkGroups {
public property uint3 gl_WorkGroupSize
{
[__unsafeForceInlineEarly]
- [require(glsl_spirv, GLSL_430_SPIRV_1_0_compute)]
+ [require(compute)]
get
{
return WorkgroupSize();
diff --git a/source/slang/slang-ir-translate-glsl-global-var.cpp b/source/slang/slang-ir-translate-glsl-global-var.cpp
index 42e70ac78..8cb7fa8e9 100644
--- a/source/slang/slang-ir-translate-glsl-global-var.cpp
+++ b/source/slang/slang-ir-translate-glsl-global-var.cpp
@@ -262,7 +262,10 @@ namespace Slang
// We need to introduce a global variable and assign value to it in each entry point.
if (!workgroupSizeInst->hasUses())
+ {
+ workgroupSizeInst->removeAndDeallocate();
return;
+ }
builder.setInsertBefore(workgroupSizeInst);
auto globalVar = builder.createGlobalVar(workgroupSizeInst->getFullType());
diff --git a/tests/bugs/gh-4504.slang b/tests/bugs/gh-4504.slang
new file mode 100644
index 000000000..d6fc28e0c
--- /dev/null
+++ b/tests/bugs/gh-4504.slang
@@ -0,0 +1,23 @@
+//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-slang -dx12 -compute -shaderobj
+//TEST(compute, vulkan):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -compute -shaderobj
+//TEST(compute, vulkan):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -glsl -compute -shaderobj
+//TEST(compute, vulkan):COMPARE_COMPUTE(filecheck-buffer=CHECK):-mtl -compute -shaderobj
+
+//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer
+RWStructuredBuffer<uint> outputBuffer;
+
+// note: `WorkgroupSize()` resolves into a compile time constant,
+// it is possible `size.x == 5` and others will resolve into `true`
+// at compile time. A compute test is required.
+[shader("compute")]
+[numthreads(5, 2, 1)]
+void computeMain(uint3 threadId: SV_DispatchThreadID)
+{
+ // CHECK: 1
+ int3 size = WorkgroupSize();
+ outputBuffer[0] = true
+ && size.x == 5
+ && size.y == 2
+ && size.z == 1
+ ;
+} \ No newline at end of file