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authorDynamitos <dynamitos15@gmail.com>2024-08-28 21:07:49 +0200
committerGitHub <noreply@github.com>2024-08-28 12:07:49 -0700
commit7c6b71bcbd7821e251541f5dd723428d7bd5a2ed (patch)
tree8826ee68bdfc2cdf21e730a166ef44df21b6049a /.github
parent65240d074b4ddec55e56962ebf8de46207bcf5fa (diff)
Metal: Mesh Shaders (#4280)
* Metal: mesh shading skeleton * Metal: fixing mesh payload * Metal: improving mesh shader indices output * Metal: Implementing conditional mesh output set * Metal: Trying to not break other backends * Metal: trying to fix mesh output set * Metal: Fixing MeshOutputSet usages * Metal: Fixing vertex and primitive semantics * Metal: Fixing code style * Metal: Fixed hlsl indices set * Fixed HLSL mesh output set disappearing and GLSL mesh output crashing * Metal: Adjusting task test matching --------- Co-authored-by: Yong He <yonghe@outlook.com>
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