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| author | pdeayton-nv <205388607+pdeayton-nv@users.noreply.github.com> | 2025-07-08 18:26:34 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-07-09 01:26:34 +0000 |
| commit | 4f54cccf0e0e06be38312e2ee97c2b50b82d7c10 (patch) | |
| tree | 54f9191daf268cd27022f5a7404ece48a031c8e9 /.github | |
| parent | a64a0ac3bff2d3e9d77f5beeaee035129ed8b406 (diff) | |
Generate OpExecutionMode PointMode for tessellation shaders (#7662)
* Generate "OpExecutionMode PointMode" for tessellation shaders instead of the incorrect geometry and mesh shader specific "OpExecutionMode OutputPoints".
* Add a test case verifying the OpExecutionMode is correct.
Fixes #7660
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