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#include "AutoLight.cginc"
#include "feature_macros.cginc"
#ifndef __INTERPOLATORS_INC
#define __INTERPOLATORS_INC
#if defined(_OUTLINE_INTERPOLATORS)
struct appdata
{
float4 vertex : POSITION;
float3 normal : NORMAL;
float2 uv0 : TEXCOORD0;
#if !defined(_OPTIMIZE_INTERPOLATORS)
float2 uv1 : TEXCOORD1;
float2 uv2 : TEXCOORD2;
float2 uv3 : TEXCOORD3;
float2 uv4 : TEXCOORD4;
float2 uv5 : TEXCOORD5;
float2 uv6 : TEXCOORD6;
float2 uv7 : TEXCOORD7;
#endif
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
linear noperspective centroid float4 pos : SV_POSITION;
float2 uv0 : TEXCOORD0;
#if !defined(_OPTIMIZE_INTERPOLATORS)
float2 uv1 : TEXCOORD1;
float2 uv2 : TEXCOORD2;
#if defined(LIGHTMAP_ON)
UNITY_LIGHTING_COORDS(3, 4)
#else
float2 uv3 : TEXCOORD3;
float2 uv4 : TEXCOORD4;
float2 uv5 : TEXCOORD5;
float2 uv6 : TEXCOORD6;
float2 uv7 : TEXCOORD7;
#endif
#endif
float2 fogCoord: TEXCOORD8;
SHADOW_COORDS(9)
float3 worldPos : TEXCOORD10;
float3 normal : TEXCOORD11;
float3 objPos : TEXCOORD12;
float3 centerCamPos : TEXCOORD13;
float2 screenPos : TEXCOORD14;
#if defined(_TROCHOID)
float3 objPos_pre_trochoid : TEXCOORD15;
#endif
UNITY_VERTEX_INPUT_INSTANCE_ID
UNITY_VERTEX_OUTPUT_STEREO
};
#else // _OUTLINE_INTERPOLATORS
struct appdata
{
float4 vertex : POSITION;
float2 uv0 : TEXCOORD0;
#if !defined(_OPTIMIZE_INTERPOLATORS)
float2 uv1 : TEXCOORD1;
float2 uv2 : TEXCOORD2;
float2 uv3 : TEXCOORD3;
float2 uv4 : TEXCOORD4;
float2 uv5 : TEXCOORD5;
float2 uv6 : TEXCOORD6;
float2 uv7 : TEXCOORD7;
#endif
float3 normal : NORMAL;
float4 tangent : TANGENT;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
linear noperspective centroid float4 pos : SV_POSITION;
float2 uv0 : TEXCOORD0;
#if !defined(_OPTIMIZE_INTERPOLATORS)
float2 uv1 : TEXCOORD1;
float2 uv2 : TEXCOORD2;
#if defined(LIGHTMAP_ON)
UNITY_LIGHTING_COORDS(3, 4)
#else
float2 uv3 : TEXCOORD3;
float2 uv4 : TEXCOORD4;
float2 uv5 : TEXCOORD5;
float2 uv6 : TEXCOORD6;
float2 uv7 : TEXCOORD7;
#endif
#endif
float2 fogCoord: TEXCOORD8;
#if !defined(LIGHTMAP_ON)
unityShadowCoord4 _ShadowCoord : TEXCOORD9;
#endif
float3 normal : TEXCOORD10;
float4 tangent : TEXCOORD11;
float3 worldPos : TEXCOORD12;
float3 objPos : TEXCOORD13;
float3 centerCamPos : TEXCOORD14;
float2 screenPos : TEXCOORD15;
#if defined(VERTEXLIGHT_ON)
float3 vertexLightColor : TEXCOORD16;
#endif
#if defined(_TROCHOID)
float3 objPos_pre_trochoid : TEXCOORD17;
#endif
UNITY_VERTEX_INPUT_INSTANCE_ID
UNITY_VERTEX_OUTPUT_STEREO
};
#endif // _OUTLINE_INTERPOLATORS
#endif // __INTERPOLATORS_INC
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