blob: 00cc5c6e6e483155652f9bc706cb99d51ac4ded5 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
|
#ifndef __INTERPOLATORS_INC
#define __INTERPOLATORS_INC
#include "AutoLight.cginc"
#if defined(_OUTLINE_INTERPOLATORS)
struct appdata
{
float4 vertex : POSITION;
float3 normal : NORMAL;
float2 uv0 : TEXCOORD0;
float2 uv2 : TEXCOORD1;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 pos : SV_POSITION;
float2 uv0 : TEXCOORD0;
float2 uv2 : TEXCOORD1;
#if defined(LIGHTMAP_ON)
float2 lmuv : TEXCOORD2;
#endif
float3 worldPos : TEXCOORD3;
float3 normal : TEXCOORD4;
float3 objPos : TEXCOORD5;
#if defined(SSR_ENABLED)
float4 screenPos : TEXCOORD6;
#endif
UNITY_VERTEX_OUTPUT_STEREO
};
#else
struct appdata
{
float4 vertex : POSITION;
float2 uv0 : TEXCOORD0;
float2 uv2 : TEXCOORD1;
float3 normal : NORMAL;
float4 tangent : TANGENT;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 pos : SV_POSITION;
float2 uv0 : TEXCOORD0;
float2 uv2 : TEXCOORD1;
#if defined(LIGHTMAP_ON)
float2 lmuv : TEXCOORD2;
#endif
float3 normal : TEXCOORD3;
float4 tangent : TEXCOORD4;
float3 worldPos : TEXCOORD5;
float3 objPos : TEXCOORD6;
SHADOW_COORDS(7)
#if defined(VERTEXLIGHT_ON)
float3 vertexLightColor : TEXCOORD8;
#endif
#if defined(SSR_ENABLED)
float4 screenPos : TEXCOORD9;
#endif
UNITY_VERTEX_OUTPUT_STEREO
};
#endif
#endif // __INTERPOLATORS_INC
|