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#ifndef __CLONES_INC
#define __CLONES_INC
#if defined(_CLONES)
#include "interpolators.cginc"
#include "globals.cginc"
void add_clones(in v2f clone_verts[3], inout TriangleStream<v2f> tri_out)
{
if (_Clones_dx < 1E-6) {
return;
}
float factor = _Tess_Factor;
if (_Clones_Dist_Cutoff > 0 && length(_WorldSpaceCameraPos - clone_verts[0].worldPos) > _Clones_Dist_Cutoff) {
factor = 1;
}
uint n_clones = (uint) round(_Clones_Count);
for (uint i = 0; i < (uint) n_clones; i++) {
for (uint j = 0; j < 3; j++) {
v2f ii = clone_verts[j];
float3 objPos = mul(unity_WorldToObject, float4(ii.worldPos, 1)).xyz;
float offset = i;
offset = ((offset % 2) * 2 - 1) * (((offset) / 2) + 1) * _Clones_dx;
objPos.x += offset;
ii.worldPos = mul(unity_ObjectToWorld, float4(objPos, 1)).xyz;
ii.clipPos = UnityObjectToClipPos(objPos);
tri_out.Append(ii);
}
tri_out.RestartStrip();
}
}
#endif // _CLONES
#endif // __CLONES_INC
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