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#if UDONSHARP
using UdonSharp;
using UnityEngine.Serialization;
// NOTE: This script has to be in the "_LTCGI/Scripts" folder, *or* reference
// the "LTCGI_AssemblyUdon" to allow it to use the "LTCGI_UdonAdapter" type!
[UdonBehaviourSyncMode(BehaviourSyncMode.None)]
public class LTCGI_ExampleToggle : UdonSharpBehaviour
{
// set this to your controller object (specifically the adapter object):
[FormerlySerializedAs("Adapter")]
public LTCGI_UdonAdapter LTCGI_Controller;
// set this however you want:
public bool StartingState = true;
private bool state;
void Start()
{
state = StartingState;
LTCGI_Controller._SetGlobalState(state);
}
// you can make this a UI event as well!
public override void Interact()
{
state = !state;
LTCGI_Controller._SetGlobalState(state);
}
}
#endif
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