| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Integration pixellation and trochoid shaders | yum | 2024-07-13 |
| Trochoid is a WIP. Need to do some magic to make it properly shear. In short: it's currently implemented as a standalone Mesh Renderer object which I place on my avatar's neck bone. Since its object origin is not at the hip bone like everything else, it behaves weirdly when shearing. Solution is to implement it as a regular skinned mesh renderer. Requires some careful analysis to get right. | |||
