| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Add terrain gimmick (ds2_11) and analytic fog (fog01) | yum | 2025-01-19 |
| | | |||
| * | Use quad intrinsics to compute trochoid normals | yum | 2025-01-17 |
| Simple algo. Use quad intrinsics to get neighboring pixels' (x & y) positions in trochoid space. Compute tangent and bitangent from that. Then normal as cross product. There's some artifacting on diagonal boundaries. | |||
