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* Add ability to swap decal slotsyum2025-01-27
* Add LTCGI strength slideryum2025-01-22
* Tweak clearcoatyum2025-01-22
* Add some options to ds2_11 (terrain gimmick)yum2025-01-22
* Clearcoat can disable texture normalsyum2025-01-21
* Begin adding gimmicks for downstairs mapyum2024-12-30
* More LTCGI cleanupyum2024-12-27
* Tweak LTCGI based on world experimentsyum2024-12-25
* Vertex lighting is now wrappedyum2024-12-17
* Fix clearcoatyum2024-12-16
* Fix smooth_minyum2024-12-10
* Add multiply mode to pbr overlaysyum2024-11-26
* Add ACES filmic toggle to main shaderyum2024-11-18
* Add separate sliders for diffuse/direct lightingyum2024-11-09
* Add baked normals & ltcgi to fogyum2024-11-06
* Add fog normalsyum2024-11-04
* Add interleaved gradient noise cutout modeyum2024-11-03
* Miscyum2024-11-03
* Lots of tweaksyum2024-11-03
* hack: Apply interleaved gradient noise to direct lightyum2024-11-02
* idk why this was offyum2024-11-02
* Fog uses interleaved gradient noise instead of white noiseyum2024-11-02
* add water stuffyum2024-10-24
* Add toggle for unity fogyum2024-10-17
* Rework step size / densityyum2024-10-09
* Avatar bugfixesyum2024-10-09
* Add emitter texture to fogyum2024-10-09
* Add fog parameters; add Unity fog to fwd/add passesyum2024-10-08
* Fix SSRyum2024-10-05
* Add audiolink chroma gimmickyum2024-10-04
* World lighting bugfixesyum2024-09-28
* Bugfixes & small tweaksyum2024-09-25
* World lighting fixesyum2024-09-24
* Add shader inlining toolingyum2024-09-18
* Tweak cubemap codeyum2024-09-18
* Replace all instances of _WorldSpaceCameraPos with center eye posyum2024-09-12
* Add lit glitter logicyum2024-08-30
* Switch to SampleBias for everythingyum2024-08-24
* Add second indirect specular lighting factoryum2024-08-22
* Add HSV, global emissions multiplieryum2024-08-19
* Put lighting factors after clampyum2024-08-17
* Add proximity dimming featureyum2024-08-17
* Add metallic/roughness to decalsyum2024-08-10
* Add second clearcoat mask, and add invert abilityyum2024-08-02
* Implement stereo instancingyum2024-07-28
* Switch to poi-style direct lightingyum2024-07-20
* Add second mask to matcapsyum2024-07-20
* Temporarily disable direct lighting in outlinesyum2024-07-18
* Add individual lighting multipliersyum2024-07-18
* Add lighting multiplier & reflection probe saturation controlyum2024-07-16