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* Begin work on zwrite abominationyum2025-01-27
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* Add ability to swap decal slotsyum2025-01-27
| | | | | | | | Also: * Rim lighting can disable texture normals * Frame counter is now hidden behind a checkbox, and unconditionally overrides audiolink
* Add UV domain warping, box discard gimmicksyum2025-01-20
| | | | | | | | | | Also: * optimize the ds2 terrain gimmick (ds2_11) * use golden ratio + blue noise on marched fog * add second sun to analytic fog * fix gcd() implementation * add faster rand2() implementation
* Add terrain gimmick (ds2_11) and analytic fog (fog01)yum2025-01-19
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* im going to kill myselfyum2025-01-14
| | | | | | | attempt to fix hypotrochoid normals key insight is that multiplying normal by transpose(invert(jacobian)) of transform should work, but it fucking doesn't
* Fix shadow caster passyum2025-01-04
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* More fog tweaks: add animated noise, motion vectoryum2025-01-04
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* add water stuffyum2024-10-24
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* Bump up emissions cap; add discard to all passesyum2024-08-28
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* Add lighting multiplier & reflection probe saturation controlyum2024-07-16
| | | | | | | | | | Also: * Shadow caster works with cutout now * Normalize interpolated mesh normal in fragment shader * Indirect specular affects clearcoat * Bugfix: rename v2f vertex to pos in tessellation shader * Hue shift affects outlines
* Rename some fields to 'vertex'yum2024-06-24
| | | | Improves compatibility with things like SPS.
* Initial commityum2024-04-22
Code bomb. Put tooner in version control.