| Commit message (Collapse) | Author | Age |
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Also:
* Rim lighting can disable texture normals
* Frame counter is now hidden behind a checkbox, and unconditionally
overrides audiolink
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Also:
* optimize the ds2 terrain gimmick (ds2_11)
* use golden ratio + blue noise on marched fog
* add second sun to analytic fog
* fix gcd() implementation
* add faster rand2() implementation
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attempt to fix hypotrochoid normals
key insight is that multiplying normal by transpose(invert(jacobian)) of
transform should work, but it fucking doesn't
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Also:
* Shadow caster works with cutout now
* Normalize interpolated mesh normal in fragment shader
* Indirect specular affects clearcoat
* Bugfix: rename v2f vertex to pos in tessellation shader
* Hue shift affects outlines
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Improves compatibility with things like SPS.
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Code bomb. Put tooner in version control.
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