| Commit message (Collapse) | Author | Age |
| |
|
|
|
|
|
| |
attempt to fix hypotrochoid normals
key insight is that multiplying normal by transpose(invert(jacobian)) of
transform should work, but it fucking doesn't
|
| | |
|
| | |
|
| | |
|
| | |
|
| |
|
|
|
|
|
|
|
|
| |
Also:
* Shadow caster works with cutout now
* Normalize interpolated mesh normal in fragment shader
* Indirect specular affects clearcoat
* Bugfix: rename v2f vertex to pos in tessellation shader
* Hue shift affects outlines
|
| |
|
|
| |
Improves compatibility with things like SPS.
|
|
|
Code bomb. Put tooner in version control.
|