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* Begin work on zwrite abominationyum2025-01-27
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* More work on downstairs 2 gimmicksyum2025-01-01
| | | | | | | * Use float param to select which gimmick to show * Add colors & domain warping to gimmick 2 * Also optimize it. Colors let us avoid 4-fold neighbor check fanout * Add rough/unoptimized version of gimmick 3
* Begin adding gimmicks for downstairs mapyum2024-12-30
| | | | | | | | | | | Included changes: * Update LTCGI includes * Add toggle to force world lighting * Unity fucking sucks dick and balls and doesn't set LIGHTMAP_ON consistently * Add some more sdfs for raymarching * Add separate LTCGI lighting mode for avatar vs. world
* Refactor tonemapping curves into their own headersyum2024-11-18
| | | | Also add iq's "almost identity" curve.
* Add shader inlining toolingyum2024-09-18
| | | | | This should solve the issue of Unity failing to fully recompile my fucking shader.
* Add rorschach gimmickyum2024-09-06
| | | | | | Wound up looking more like voronoi but oh well lol. Fix iq sdf include - now it can be included multiple times.
* Initial commityum2024-04-22
Code bomb. Put tooner in version control.