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* Interleaved gradient noise is now parameterized by frame countyum2024-11-26
| | | | | | | | I'm using an AAP (vrc.school/docs/Other/AAPs/) to create a frame counter. That frame counter then drives this parameter. Thus the sparkly pattern won't turn into gross flashing when the framerate is low. Also add a speed parameter to control IGN.
* Add noise mask option to cutout shading modeyum2024-11-04
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* Fog uses interleaved gradient noise instead of white noiseyum2024-11-02
This lets us use a much higher step size before noise becomes too gross to look at.