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* Add second mask for rim lighting & matcapyum2024-12-05
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* Add smoothness control to msdf font rendereryum2024-12-01
| | | | | Also rescale atlas so we can use texture sizes that are not a perfect multiple of the grid size.
* Add small programmable text display gimmickyum2024-12-01
| | | | | | | | Use Third_Party/gen_atlas to create a 512x512 texture and put it in the texture slot (the resolution is hardcoded to 512 in shader). Use sliders to control the grid size. If desired, use global offset to make it possible to linearly animate between e.g. 0-9 and have it display as ASCII '0'-'9'.
* Fix gen_atlasyum2024-11-30
| | | | | | Now it generates things in a fixed-sized grid which is derived from charset's max codepoint. It does not interleave gaps, instead putting a big gap at the end/bottom of the atlas.
* Begin work generating an msdf atlas indexed by ascii codepointyum2024-11-30
Trying to beat claude 3.5 into submission. Little issues with placement.