| Commit message (Collapse) | Author | Age |
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Also rescale atlas so we can use texture sizes that are not a perfect
multiple of the grid size.
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Use Third_Party/gen_atlas to create a 512x512 texture and put it in the
texture slot (the resolution is hardcoded to 512 in shader). Use sliders to
control the grid size. If desired, use global offset to make it possible
to linearly animate between e.g. 0-9 and have it display as ASCII
'0'-'9'.
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Now it generates things in a fixed-sized grid which is derived from
charset's max codepoint. It does not interleave gaps, instead putting a
big gap at the end/bottom of the atlas.
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Trying to beat claude 3.5 into submission. Little issues with placement.
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