| Commit message (Collapse) | Author | Age |
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Also overhaul how emitter planes are specified. Use normal and tangent.
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Included changes:
* Update LTCGI includes
* Add toggle to force world lighting
* Unity fucking sucks dick and balls and doesn't set LIGHTMAP_ON
consistently
* Add some more sdfs for raymarching
* Add separate LTCGI lighting mode for avatar vs. world
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Debugging why shadowmap LTCGI emissions don't show up. This patch makes
the shader match the appearance of the LTCGI surface shaders much more
closely.
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Also begin trying to fix fallback shaders.
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