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Tooner.git
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A toon shader for Unity's BIRP.
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tooner.cs
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Author
Age
*
Fix subtle bug in LRGB <-> XYZ conversion
yum
2024-09-20
*
Always show LTCGI settings
yum
2024-09-13
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Convert mochie params to range/toggle
yum
2024-09-13
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UI cleanup
yum
2024-09-13
*
Start work on new halo tech
yum
2024-09-10
*
Start new eye shader, add UV mirror flipping
yum
2024-09-10
*
Add quantization and alpha blending to rorschach effect
yum
2024-09-07
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add a bunch of parameters to rorschach gimmick
yum
2024-09-07
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Add rorschach gimmick
yum
2024-09-06
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Add sampler mode to PBR section
yum
2024-09-02
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Add lit glitter logic
yum
2024-08-30
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Add 4 more UV channels
yum
2024-08-29
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Add color (tint) to glitter
yum
2024-08-28
*
Emissions are now UV channel aware
yum
2024-08-28
*
Add second emission slot
yum
2024-08-28
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Add second HSV slot
yum
2024-08-28
*
Overhaul stenciling
yum
2024-08-27
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Add mipmap bias for overlays and matcap normals
yum
2024-08-24
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Switch to SampleBias for everything
yum
2024-08-24
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Add second indirect specular lighting factor
yum
2024-08-22
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Matcap can now overwrite rim lighting in a configurable way
yum
2024-08-22
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Matcap masks are now UV channel aware
yum
2024-08-21
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Add discard feature
yum
2024-08-21
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Implement UV channel selection for matcap normals
yum
2024-08-20
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Add normals replace option to matcap
yum
2024-08-20
*
Add HSV, global emissions multiplier
yum
2024-08-19
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Add proximity dimming feature
yum
2024-08-17
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Rim lighting now supports second UV channel
yum
2024-08-11
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Add two more rim lighting slots
yum
2024-08-10
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Add mask inverts for roughness & hue shift
yum
2024-08-10
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Implement metallics in PBR overlay
yum
2024-08-10
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Add sampler mode (clamp/repeat) control to PBR overlay
yum
2024-08-10
*
Decals can now use a secondary UV channel
yum
2024-08-10
*
Add metallic/roughness to decals
yum
2024-08-10
*
Implement overlay roughness
yum
2024-08-02
*
Add second clearcoat mask, and add invert ability
yum
2024-08-02
*
Add controls for overlays on transparent materials
yum
2024-08-02
*
Implement stereo instancing
yum
2024-07-28
*
Add facing quad gimmick
yum
2024-07-26
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Switch to poi-style direct lighting
yum
2024-07-20
*
Add second mask to matcaps
yum
2024-07-20
*
Add spherize vertex location gimmick
yum
2024-07-18
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Add individual lighting multipliers
yum
2024-07-18
*
Add lighting multiplier & reflection probe saturation control
yum
2024-07-16
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Add clearcoat mask
yum
2024-07-15
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Add filament-style clearcoat
yum
2024-07-15
*
Add Toon shading mode
yum
2024-07-15
*
Switch to Mochie's BRDF
yum
2024-07-14
*
Integration pixellation and trochoid shaders
yum
2024-07-13
*
Integrate metallic eye shader
yum
2024-07-13
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