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path: root/Editor/tooner.cs
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* Fix subtle bug in LRGB <-> XYZ conversionyum2024-09-20
* Always show LTCGI settingsyum2024-09-13
* Convert mochie params to range/toggleyum2024-09-13
* UI cleanupyum2024-09-13
* Start work on new halo techyum2024-09-10
* Start new eye shader, add UV mirror flippingyum2024-09-10
* Add quantization and alpha blending to rorschach effectyum2024-09-07
* add a bunch of parameters to rorschach gimmickyum2024-09-07
* Add rorschach gimmickyum2024-09-06
* Add sampler mode to PBR sectionyum2024-09-02
* Add lit glitter logicyum2024-08-30
* Add 4 more UV channelsyum2024-08-29
* Add color (tint) to glitteryum2024-08-28
* Emissions are now UV channel awareyum2024-08-28
* Add second emission slotyum2024-08-28
* Add second HSV slotyum2024-08-28
* Overhaul stencilingyum2024-08-27
* Add mipmap bias for overlays and matcap normalsyum2024-08-24
* Switch to SampleBias for everythingyum2024-08-24
* Add second indirect specular lighting factoryum2024-08-22
* Matcap can now overwrite rim lighting in a configurable wayyum2024-08-22
* Matcap masks are now UV channel awareyum2024-08-21
* Add discard featureyum2024-08-21
* Implement UV channel selection for matcap normalsyum2024-08-20
* Add normals replace option to matcapyum2024-08-20
* Add HSV, global emissions multiplieryum2024-08-19
* Add proximity dimming featureyum2024-08-17
* Rim lighting now supports second UV channelyum2024-08-11
* Add two more rim lighting slotsyum2024-08-10
* Add mask inverts for roughness & hue shiftyum2024-08-10
* Implement metallics in PBR overlayyum2024-08-10
* Add sampler mode (clamp/repeat) control to PBR overlayyum2024-08-10
* Decals can now use a secondary UV channelyum2024-08-10
* Add metallic/roughness to decalsyum2024-08-10
* Implement overlay roughnessyum2024-08-02
* Add second clearcoat mask, and add invert abilityyum2024-08-02
* Add controls for overlays on transparent materialsyum2024-08-02
* Implement stereo instancingyum2024-07-28
* Add facing quad gimmickyum2024-07-26
* Switch to poi-style direct lightingyum2024-07-20
* Add second mask to matcapsyum2024-07-20
* Add spherize vertex location gimmickyum2024-07-18
* Add individual lighting multipliersyum2024-07-18
* Add lighting multiplier & reflection probe saturation controlyum2024-07-16
* Add clearcoat maskyum2024-07-15
* Add filament-style clearcoatyum2024-07-15
* Add Toon shading modeyum2024-07-15
* Switch to Mochie's BRDFyum2024-07-14
* Integration pixellation and trochoid shadersyum2024-07-13
* Integrate metallic eye shaderyum2024-07-13