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* Begin experimenting with domain warpingyum2024-11-06
* Add baked normals & ltcgi to fogyum2024-11-06
* Fog cleanupyum2024-11-05
* Add toggle to light fog emitter with normalsyum2024-11-04
* Add fog normalsyum2024-11-04
* oopsyum2024-11-04
* Begin work adding normals to fogyum2024-11-04
* Specular lighting now wrapsyum2024-11-04
* 3d white noise generator now supports different dimensionalityyum2024-11-04
* Add noise mask option to cutout shading modeyum2024-11-04
* Add interleaved gradient noise cutout modeyum2024-11-03
* Miscyum2024-11-03
* Lots of tweaksyum2024-11-03
* Fix energy preservation in emitter samplingyum2024-11-03
* hack: Apply interleaved gradient noise to direct lightyum2024-11-02
* idk why this was offyum2024-11-02
* Fog uses interleaved gradient noise instead of white noiseyum2024-11-02
* Step size no longer depends on densityyum2024-11-02
* Remove redundant saturateyum2024-11-02
* Can now specify interpolation mode on most important texturesyum2024-10-29
* Bugfixesyum2024-10-28
* Begin optimizing gerstner demoyum2024-10-26
* Update cloningyum2024-10-26
* Add features for constant rim lighting view directionyum2024-10-25
* add water stuffyum2024-10-24
* Refine origin damping behavior, fix normals precisionyum2024-10-23
* Add gerstner water gimmickyum2024-10-23
* Begin work on aurora gimmickyum2024-10-17
* Add toggle for unity fogyum2024-10-17
* More fog golfingyum2024-10-15
* Clean up fog code before tensorizingyum2024-10-15
* Mitigate fog noise in desktop modeyum2024-10-15
* Fix fog time scalingyum2024-10-13
* Fog lod scales with densityyum2024-10-13
* Fix fog EV after exponentiatingyum2024-10-13
* Fog performance optimizationsyum2024-10-13
* Try 8x8x8 red only textureyum2024-10-12
* Begin performance profiling of fogyum2024-10-12
* Fog performance optimizationsyum2024-10-11
* Rework step size / densityyum2024-10-09
* Avatar bugfixesyum2024-10-09
* Add emitter texture to fogyum2024-10-09
* Add fog parameters; add Unity fog to fwd/add passesyum2024-10-08
* Add fog gimmickyum2024-10-07
* Fix center eye toggle in rim lightingyum2024-10-07
* Fix SSRyum2024-10-05
* Add audiolink chroma gimmickyum2024-10-04
* GUI business logic always executesyum2024-10-02
* PBR overlays can now overwrite glitteryum2024-10-01
* Bring back rim lighting polar maskyum2024-09-30