| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Add quantization to rim lighting | yum | 2024-06-28 |
| | | | | | Good for artistic effect. | ||
| * | Implement proper fix to glitter flickering issue | yum | 2024-06-25 |
| | | | | | | Discussed in shader dev discord, identified floating point divide as culprit. | ||
| * | Add glitter option to rim lighting | yum | 2024-06-25 |
| | | | | | | | Now rim lighting can illuminate the avatar as if it has glitter on it. Also deprecate glitter seed, since it was unused. | ||
| * | Rename some fields to 'vertex' | yum | 2024-06-24 |
| | | | | | Improves compatibility with things like SPS. | ||
| * | Merge branch 'master' of ssh://github.com/yum-food/Tooner | yum | 2024-06-23 |
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| | * | Add parameters for outline width multiplier & stenciling | yum | 2024-06-21 |
| | | | | | | | | | | | | | | | Outline width makes it easier to animate outline width across an avatar with many materials of different widths. Stenciling being toggleable is just nice for customization. | ||
| * | | Add gimmicks folder | yum | 2024-06-23 |
| |/ | | | | | | Catch-all bag for some nascent research. Zero cost if unused. Also organize all shader-side keywords into a single .cginc. | ||
| * | Outlines simplification/bugfixes | yum | 2024-06-19 |
| | | | | | The base pass properly stencils over the outlines now. | ||
| * | More LTCGI tuning | yum | 2024-06-15 |
| | | | | | Matches the visual behavior of mochie now. | ||
| * | Overhaul LTCGI again | yum | 2024-06-14 |
| | | | | | | Instead of compositing directly on top of the basecolor (???), composite on top of the lighting data. | ||
| * | Hack in render queue control | yum | 2024-06-14 |
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| * | LTCGI now uses specular | yum | 2024-06-14 |
| | | | | | Also fix _lightmap codepath (unused currently) | ||
| * | Update README | yum | 2024-06-09 |
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| * | Add overlay emission | yum | 2024-05-30 |
| | | | | | Also start fixing LOD logic for tiling textures | ||
| * | Add controls for shadow strength & mipmap selection | yum | 2024-05-27 |
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| * | Use _MainTex and _Color | yum | 2024-05-27 |
| | | | | | Also remove multipliers from gradient-based mipmap sampling. | ||
| * | Unity sucks fucking ass and balls and dick too | yum | 2024-05-27 |
| | | | | | | | Import order matters. https://catlikecoding.com/unity/tutorials/rendering/part-7/ | ||
| * | Implement shadow receiving | yum | 2024-05-27 |
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| * | Add mix modes to PBR overlay albedo channel | yum | 2024-05-27 |
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| * | Add transparent & transclipping rendering modes | yum | 2024-05-26 |
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| * | PBR overlay bugfixes | yum | 2024-05-26 |
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| * | Add .gitignore | yum | 2024-05-26 |
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| * | Overhaul PBR overlay | yum | 2024-05-26 |
| | | | | | | | | Add second PBR overlay and fix masking behavior. Also elide keywords based on shader variant. This should improve performance. | ||
| * | Add scale & offset to some texture fields | yum | 2024-05-25 |
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| * | Add stochastic cutout rendering mode | yum | 2024-05-22 |
| | | | | | | | Use a randomized threshold instead of a static one when rendering transparency in cutout mode. This lets us render things like fabrics. Requires UVs to work properly. | ||
| * | Add textures | yum | 2024-05-22 |
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| * | Add matcap/rim lighting emissions, matcap distortion | yum | 2024-05-22 |
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| * | Clarify what `Cubemap` does | yum | 2024-05-14 |
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| * | Remove everything except headers, LICENSE and README from LTCGIv0.0.0 | yum | 2024-05-13 |
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| * | Add LICENSE and README | yum | 2024-05-13 |
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| * | Add two rim lighting slots | yum | 2024-05-11 |
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| * | Make flat normals adjustable | yum | 2024-05-11 |
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| * | Add LTCGI | yum | 2024-04-25 |
| | | | | | Also begin trying to fix fallback shaders. | ||
| * | Perform matcap calculation in camera space | yum | 2024-04-22 |
| | | | | | Rotating the camera around the object now works as expected. | ||
| * | Initial commit | yum | 2024-04-22 |
| Code bomb. Put tooner in version control. | |||
