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-rw-r--r--tooner.shader48
1 files changed, 47 insertions, 1 deletions
diff --git a/tooner.shader b/tooner.shader
index a62e242..811cbff 100644
--- a/tooner.shader
+++ b/tooner.shader
@@ -3,7 +3,7 @@ Shader "yum_food/tooner"
// Unity fucking sucks ass and sometimes incorrectly uses an old cached
// version of the shader. Bump the nonce below to encourage it to use the
// current version.
- // Build nonce: 38
+ // Build nonce: 39
Properties
{
_Color("Base color", Color) = (0.8, 0.8, 0.8, 1)
@@ -1088,6 +1088,52 @@ Shader "yum_food/tooner"
_Gimmick_Fog_01_Activation_Center("Activation center", Vector) = (0, 0, 0, 0)
_Gimmick_Fog_01_Activation_Radius("Activation radius", Float) = 1
+ _Gimmick_ZWrite_Abomination_Enable_Static("Enable zwrite abomination", Float) = 0
+ _Gimmick_ZWrite_Abomination_Min_Hit_Dist("Min hit dist", Float) = 0.001
+ _Gimmick_ZWrite_Abomination_March_Steps("March steps", Float) = 30
+ _Gimmick_ZWrite_Abomination_Normal_Epsilon("Normal epsilon", Float) = 0.001
+ _Gimmick_ZWrite_Abomination_Initial_Step_Size("Initial step size", Float) = 0.001
+ _Gimmick_ZWrite_Abomination_Global_Scale("Global scale", Float) = 1
+
+ _Gimmick_ZWrite_Abomination_Body_Half_Height("Body half height", Float) = 0.1
+ _Gimmick_ZWrite_Abomination_Body_Radius("Body radius", Float) = 0.1
+ _Gimmick_ZWrite_Abomination_Denim_Half_Height("Denim half height", Float) = 0.1
+ _Gimmick_ZWrite_Abomination_Denim_Radius("Denim radius", Float) = 0.1
+ _Gimmick_ZWrite_Abomination_Denim_Center("Denim center", Vector) = (0, 0, 0, 0)
+ _Gimmick_ZWrite_Abomination_Denim_Strap_Theta("Denim strap theta", Float) = 0
+ _Gimmick_ZWrite_Abomination_Denim_Strap_RA("Denim strap RA", Float) = 0.01
+ _Gimmick_ZWrite_Abomination_Denim_Strap_RB("Denim strap RB", Float) = 0.01
+ _Gimmick_ZWrite_Abomination_Denim_Strap_Z_Theta("Denim strap z theta", Float) = 0
+ _Gimmick_ZWrite_Abomination_Denim_Strap_Center("Denim strap center", Vector) = (0, 0, 0, 0)
+ _Gimmick_ZWrite_Abomination_Lens_Radius("Lens radius", Float) = 0.05
+ _Gimmick_ZWrite_Abomination_Lens_Depth("Lens depth", Float) = 0.01
+ _Gimmick_ZWrite_Abomination_Lens_Thickness("Lens thickness", Float) = 0.01
+ _Gimmick_ZWrite_Abomination_Lens_Strap_Height("Lens strap height", Float) = 0.01
+ _Gimmick_ZWrite_Abomination_Pupil_Radius("Pupil radius", Float) = 0.01
+ _Gimmick_ZWrite_Abomination_Eye_Center("Eye center", Vector) = (0, 0, 0, 0)
+ _Gimmick_ZWrite_Abomination_Arm_Center("Arm center", Vector) = (0, 0, 0, 0)
+ _Gimmick_ZWrite_Abomination_Arm_Radius("Arm radius", Float) = 0.01
+ _Gimmick_ZWrite_Abomination_Arm_Half_Length("Arm half length", Float) = 0.05
+ _Gimmick_ZWrite_Abomination_Leg_Center("Leg center", Vector) = (0, 0, 0, 0)
+ _Gimmick_ZWrite_Abomination_Leg_Radius("Leg radius", Float) = 0.01
+ _Gimmick_ZWrite_Abomination_Leg_Half_Length("Leg half length", Float) = 0.05
+ _Gimmick_ZWrite_Abomination_Mouth_Center("Mouth center", Vector) = (0, 0, 0, 0)
+ _Gimmick_ZWrite_Abomination_Mouth_Theta("Mouth theta", Float) = 0
+ _Gimmick_ZWrite_Abomination_Mouth_RA("Mouth RA", Float) = 0.01
+ _Gimmick_ZWrite_Abomination_Mouth_RB("Mouth RB", Float) = 0.01
+ _Gimmick_ZWrite_Abomination_Skin_Color("Skin color", Color) = (1, 1, 1, 1)
+ _Gimmick_ZWrite_Abomination_Skin_Metallic("Skin metallic", Float) = 0
+ _Gimmick_ZWrite_Abomination_Skin_Roughness("Skin roughness", Float) = 0
+ _Gimmick_ZWrite_Abomination_Lens_Color("Lens color", Color) = (1, 1, 1, 1)
+ _Gimmick_ZWrite_Abomination_Lens_Metallic("Lens metallic", Float) = 0
+ _Gimmick_ZWrite_Abomination_Lens_Roughness("Lens roughness", Float) = 0
+ _Gimmick_ZWrite_Abomination_Denim_Color("Denim color", Color) = (1, 1, 1, 1)
+ _Gimmick_ZWrite_Abomination_Denim_Metallic("Denim metallic", Float) = 0
+ _Gimmick_ZWrite_Abomination_Denim_Roughness("Denim roughness", Float) = 0
+ _Gimmick_ZWrite_Abomination_Lens_Strap_Color("Lens strap color", Color) = (1, 1, 1, 1)
+ _Gimmick_ZWrite_Abomination_Lens_Strap_Metallic("Lens strap metallic", Float) = 0
+ _Gimmick_ZWrite_Abomination_Lens_Strap_Roughness("Lens strap roughness", Float) = 0
+
_Gimmick_Aurora_Enable_Static("Enable aurora", Float) = 0
_Gimmick_Gerstner_Water_Enable_Static("Enable water (gerstner)", Float) = 0