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-rw-r--r--tooner.shader38
1 files changed, 38 insertions, 0 deletions
diff --git a/tooner.shader b/tooner.shader
index 06c34e6..abdec1a 100644
--- a/tooner.shader
+++ b/tooner.shader
@@ -265,6 +265,44 @@ Shader "yum_food/tooner"
_Rim_Lighting1_PolarMask_Theta("Rim lighting polar mask - theta", Float) = 0
_Rim_Lighting1_PolarMask_Power("Rim lighting polar mask - power", Float) = 3
+ _Rim_Lighting2_Enabled("Enable rim lighting", Float) = 0
+ _Rim_Lighting2_Mode("Rim lighting mode", Float) = 0
+ _Rim_Lighting2_Mask("Rim lighting mask", 2D) = "white" {}
+ _Rim_Lighting2_Mask_Invert("Invert rim lighting mask", Float) = 0.0
+ _Rim_Lighting2_Color("Rim lighting color", Color) = (1, 1, 1, 1)
+ _Rim_Lighting2_Center("Rim lighting center", Float) = 0.5
+ _Rim_Lighting2_Power("Rim lighting power", Float) = 2.0
+ _Rim_Lighting2_Strength("Rim lighting strength", Float) = 1.0
+ _Rim_Lighting2_Emission("Rim lighting emission", Float) = 0
+ _Rim_Lighting2_Quantization("Rim lighting quantization", Float) = -1
+ _Rim_Lighting2_Glitter_Enabled("Rim lighting glitter", Float) = 0
+ _Rim_Lighting2_Glitter_Density("Rim lighting glitter density", Float) = 100
+ _Rim_Lighting2_Glitter_Amount("Rim lighting glitter amount", Float) = 100
+ _Rim_Lighting2_Glitter_Speed("Rim lighting glitter speed", Float) = 1
+ _Rim_Lighting2_Glitter_Quantization("Rim lighting glitter quantization", Float) = 1000
+ _Rim_Lighting2_PolarMask_Enabled("Rim lighting polar mask enabled", Float) = 0
+ _Rim_Lighting2_PolarMask_Theta("Rim lighting polar mask - theta", Float) = 0
+ _Rim_Lighting2_PolarMask_Power("Rim lighting polar mask - power", Float) = 3
+
+ _Rim_Lighting3_Enabled("Enable rim lighting", Float) = 0
+ _Rim_Lighting3_Mode("Rim lighting mode", Float) = 0
+ _Rim_Lighting3_Mask("Rim lighting mask", 2D) = "white" {}
+ _Rim_Lighting3_Mask_Invert("Invert rim lighting mask", Float) = 0.0
+ _Rim_Lighting3_Color("Rim lighting color", Color) = (1, 1, 1, 1)
+ _Rim_Lighting3_Center("Rim lighting center", Float) = 0.5
+ _Rim_Lighting3_Power("Rim lighting power", Float) = 2.0
+ _Rim_Lighting3_Strength("Rim lighting strength", Float) = 1.0
+ _Rim_Lighting3_Emission("Rim lighting emission", Float) = 0
+ _Rim_Lighting3_Quantization("Rim lighting quantization", Float) = -1
+ _Rim_Lighting3_Glitter_Enabled("Rim lighting glitter", Float) = 0
+ _Rim_Lighting3_Glitter_Density("Rim lighting glitter density", Float) = 100
+ _Rim_Lighting3_Glitter_Amount("Rim lighting glitter amount", Float) = 100
+ _Rim_Lighting3_Glitter_Speed("Rim lighting glitter speed", Float) = 1
+ _Rim_Lighting3_Glitter_Quantization("Rim lighting glitter quantization", Float) = 1000
+ _Rim_Lighting3_PolarMask_Enabled("Rim lighting polar mask enabled", Float) = 0
+ _Rim_Lighting3_PolarMask_Theta("Rim lighting polar mask - theta", Float) = 0
+ _Rim_Lighting3_PolarMask_Power("Rim lighting polar mask - power", Float) = 3
+
_OKLAB_Enabled("Enable OKLAB", Float) = 0.0
_OKLAB_Mask("Mask", 2D) = "white" {}
_OKLAB_Mask_Invert("Mask invert", Float) = 0.0