diff options
Diffstat (limited to 'tooner.shader')
| -rw-r--r-- | tooner.shader | 23 |
1 files changed, 21 insertions, 2 deletions
diff --git a/tooner.shader b/tooner.shader index abbf57f..1f37a78 100644 --- a/tooner.shader +++ b/tooner.shader @@ -276,6 +276,7 @@ Shader "yum_food/tooner" _Gimmick_Letter_Grid_2_Screen_Px_Range("Screen px range (from msdfgen)", Float) = 10 _Gimmick_Letter_Grid_2_Min_Screen_Px_Range("Minimum screen px range", Float) = 1 _Gimmick_Letter_Grid_2_Blurriness("Blurriness", Float) = 0.5 + _Gimmick_Letter_Grid_2_Alpha_Threshold("Alpha threshold", Range(0, 1)) = 0.5 [MaterialToggle] _Explode_Toggle("Explode toggle", Float) = 0 _Explode_Phase("Explode phase", Range(0, 1)) = 0 @@ -310,7 +311,8 @@ Shader "yum_food/tooner" _Matcap0_Mask_Invert("Invert mask", Float) = 0.0 _Matcap0_Mask_UV_Select("Matcap mask UV select", Range(0, 7)) = 0 _Matcap0_Mask2("Matcap mask 2", 2D) = "white" {} - _Matcap0_Mask2_Invert("Invert mask", Float) = 0.0 + _Matcap0_Mask2_Invert_Colors("Invert mask", Float) = 0.0 + _Matcap0_Mask2_Invert_Alpha("Invert mask", Float) = 0.0 _Matcap0_Mask2_UV_Select("Matcap mask UV select", Range(0, 7)) = 0 _Matcap0Mode("Matcap mode", Float) = 0 _Matcap0Str("Matcap strength", Float) = 1 @@ -334,7 +336,8 @@ Shader "yum_food/tooner" _Matcap1_Mask_Invert("Invert mask", Float) = 0.0 _Matcap1_Mask_UV_Select("Matcap mask UV select", Range(0, 7)) = 0 _Matcap1_Mask2("Matcap mask 2", 2D) = "white" {} - _Matcap1_Mask2_Invert("Invert mask", Float) = 0.0 + _Matcap1_Mask2_Invert_Colors("Invert mask", Float) = 0.0 + _Matcap1_Mask2_Invert_Alpha("Invert mask", Float) = 0.0 _Matcap1_Mask2_UV_Select("Matcap mask UV select", Range(0, 7)) = 0 _Matcap1Mode("Matcap mode", Float) = 0 _Matcap1Str("Matcap strength", Float) = 1 @@ -359,6 +362,10 @@ Shader "yum_food/tooner" _Rim_Lighting0_Mask_Invert("Invert rim lighting mask", Float) = 0.0 _Rim_Lighting0_Mask_UV_Select("mask UV select", Range(0, 7)) = 0.0 _Rim_Lighting0_Mask_Sampler_Mode("mask sampler mode", Range(0, 1)) = 0.0 + _Rim_Lighting0_Mask2("Rim lighting mask 2", 2D) = "white" {} + _Rim_Lighting0_Mask2_Invert_Colors("Invert rim lighting mask 2", Float) = 0.0 + _Rim_Lighting0_Mask2_Invert_Alpha("Invert rim lighting mask 2", Float) = 0.0 + _Rim_Lighting0_Mask2_UV_Select("mask 2 UV select", Range(0, 7)) = 0.0 _Rim_Lighting0_Color("Rim lighting color", Color) = (1, 1, 1, 1) _Rim_Lighting0_Center("Rim lighting center", Float) = 0.5 _Rim_Lighting0_Power("Rim lighting power", Float) = 2.0 @@ -385,6 +392,10 @@ Shader "yum_food/tooner" _Rim_Lighting1_Mask_Invert("Invert rim lighting mask", Float) = 0.0 _Rim_Lighting1_Mask_UV_Select("mask UV select", Range(0, 7)) = 0.0 _Rim_Lighting1_Mask_Sampler_Mode("mask sampler mode", Range(0, 1)) = 0.0 + _Rim_Lighting1_Mask2("Rim lighting mask 2", 2D) = "white" {} + _Rim_Lighting1_Mask2_Invert_Colors("Invert rim lighting mask 2", Float) = 0.0 + _Rim_Lighting1_Mask2_Invert_Alpha("Invert rim lighting mask 2", Float) = 0.0 + _Rim_Lighting1_Mask2_UV_Select("mask 2 UV select", Range(0, 7)) = 0.0 _Rim_Lighting1_Color("Rim lighting color", Color) = (1, 1, 1, 1) _Rim_Lighting1_Center("Rim lighting center", Float) = 0.5 _Rim_Lighting1_Power("Rim lighting power", Float) = 2.0 @@ -411,6 +422,10 @@ Shader "yum_food/tooner" _Rim_Lighting2_Mask_Invert("Invert rim lighting mask", Float) = 0.0 _Rim_Lighting2_Mask_UV_Select("mask UV select", Range(0, 7)) = 0.0 _Rim_Lighting2_Mask_Sampler_Mode("mask sampler mode", Range(0, 1)) = 0.0 + _Rim_Lighting2_Mask2("Rim lighting mask 2", 2D) = "white" {} + _Rim_Lighting2_Mask2_Invert_Colors("Invert rim lighting mask 2", Float) = 0.0 + _Rim_Lighting2_Mask2_Invert_Alpha("Invert rim lighting mask 2", Float) = 0.0 + _Rim_Lighting2_Mask2_UV_Select("mask 2 UV select", Range(0, 7)) = 0.0 _Rim_Lighting2_Color("Rim lighting color", Color) = (1, 1, 1, 1) _Rim_Lighting2_Center("Rim lighting center", Float) = 0.5 _Rim_Lighting2_Power("Rim lighting power", Float) = 2.0 @@ -437,6 +452,10 @@ Shader "yum_food/tooner" _Rim_Lighting3_Mask_Invert("Invert rim lighting mask", Float) = 0.0 _Rim_Lighting3_Mask_UV_Select("mask UV select", Range(0, 7)) = 0.0 _Rim_Lighting3_Mask_Sampler_Mode("mask sampler mode", Range(0, 1)) = 0.0 + _Rim_Lighting3_Mask2("Rim lighting mask 2", 2D) = "white" {} + _Rim_Lighting3_Mask2_Invert_Colors("Invert rim lighting mask 2", Float) = 0.0 + _Rim_Lighting3_Mask2_Invert_Alpha("Invert rim lighting mask 2", Float) = 0.0 + _Rim_Lighting3_Mask2_UV_Select("mask 2 UV select", Range(0, 7)) = 0.0 _Rim_Lighting3_Color("Rim lighting color", Color) = (1, 1, 1, 1) _Rim_Lighting3_Center("Rim lighting center", Float) = 0.5 _Rim_Lighting3_Power("Rim lighting power", Float) = 2.0 |
