diff options
Diffstat (limited to 'pbr.cginc')
| -rw-r--r-- | pbr.cginc | 27 |
1 files changed, 2 insertions, 25 deletions
@@ -1,5 +1,6 @@ #include "atrix256.cginc" #include "globals.cginc" +#include "ltcgi.cginc" #include "filament_math.cginc" #include "globals.cginc" #include "interpolators.cginc" @@ -9,30 +10,6 @@ #ifndef __PBR_INC #define __PBR_INC -#if defined(_LTCGI) -#include "Third_Party/at.pimaker.ltcgi/Shaders/LTCGI_structs.cginc" - -struct ltcgi_acc { - float3 diffuse; - float3 specular; -}; - -void ltcgi_cb_diffuse(inout ltcgi_acc acc, in ltcgi_output output); -void ltcgi_cb_specular(inout ltcgi_acc acc, in ltcgi_output output); - -#define LTCGI_V2_CUSTOM_INPUT ltcgi_acc -#define LTCGI_V2_DIFFUSE_CALLBACK ltcgi_cb_diffuse -#define LTCGI_V2_SPECULAR_CALLBACK ltcgi_cb_specular - -#include "Third_Party/at.pimaker.ltcgi/Shaders/LTCGI.cginc" -void ltcgi_cb_diffuse(inout ltcgi_acc acc, in ltcgi_output output) { - acc.diffuse += output.intensity * output.color * _LTCGI_DiffuseColor; -} -void ltcgi_cb_specular(inout ltcgi_acc acc, in ltcgi_output output) { - acc.specular += output.intensity * output.color * _LTCGI_SpecularColor; -} -#endif // __LTCGI - UNITY_DECLARE_TEXCUBE(_Cubemap); half4 _Cubemap_HDR; float _Cubemap_Limit_To_Metallic; @@ -214,7 +191,7 @@ float4 getLitColor( albedo.rgb = DiffuseAndSpecularFromMetallic( albedo, metallic, specular_tint, one_minus_reflectivity); - const float3 view_dir = normalize(i.centerCamPos - worldPos); + const float3 view_dir = normalize(_WorldSpaceCameraPos - worldPos); uint normals_mode = round(_Mesh_Normals_Mode); switch (normals_mode) { case 0: |
