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+#ifndef __MOCHIE_SHADOW_CASTER_INC
+#define __MOCHIE_SHADOW_CASTER_INC
+
+// Source: https://github.com/cnlohr/shadertrixx?tab=readme-ov-file#shadowcasting
+// MIT License
+//
+// NOTE: Much content here is originally from others. Content in third party
+// folder may not be fully MIT-licensable.
+//
+// Copyright (c) 2021 cnlohr, et. al.
+//
+// All other content in this repository falls under the following terms:
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+
+#pragma vertex vert
+#pragma fragment frag
+#pragma multi_compile_instancing
+#pragma multi_compile_shadowcaster
+#include "UnityCG.cginc"
+
+struct appdata {
+ float4 vertex : POSITION;
+ float3 normal : NORMAL;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+};
+
+struct v2f {
+ float4 pos : SV_POSITION;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ UNITY_VERTEX_OUTPUT_STEREO
+};
+
+v2f vert (appdata v){
+ v2f o = (v2f)0;
+ UNITY_SETUP_INSTANCE_ID(v);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+ TRANSFER_SHADOW_CASTER_NORMALOFFSET(o)
+ return o;
+}
+
+float4 frag (v2f i) : SV_Target {
+ UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
+ return 0;
+}
+
+#endif // __MOCHIE_SHADOW_CASTER_INC
+