diff options
Diffstat (limited to 'Third_Party/at.pimaker.ltcgi/Shaders/LTCGI_Simple.shader')
| -rw-r--r-- | Third_Party/at.pimaker.ltcgi/Shaders/LTCGI_Simple.shader | 91 |
1 files changed, 0 insertions, 91 deletions
diff --git a/Third_Party/at.pimaker.ltcgi/Shaders/LTCGI_Simple.shader b/Third_Party/at.pimaker.ltcgi/Shaders/LTCGI_Simple.shader deleted file mode 100644 index 512ca47..0000000 --- a/Third_Party/at.pimaker.ltcgi/Shaders/LTCGI_Simple.shader +++ /dev/null @@ -1,91 +0,0 @@ -Shader "LTCGI/Simple" -{ - Properties - { - _MainTex ("Texture", 2D) = "white" {} - _Color ("Color", Color) = (1.0, 1.0, 1.0, 1.0) - - _Roughness ("Roughness", Range(0.0, 1.0)) = 0.5 - - //[ToggleUI] _Debug ("Debug Param, does whatever it wants", float) = 0.0 - } - SubShader - { - // "LTCGI" tag defines that any renderer with this material will - // receive data from the LTCGI editor and Udon scripts. - // Can be either "ALWAYS" or the name of a float ("ToggleUI") - // property on which input will depends. - Tags { "RenderType"="Opaque" "LTCGI"="ALWAYS" } - LOD 100 - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma multi_compile_fog - - //#define LTCGI_SPECULAR_OFF - - #include "UnityCG.cginc" - #include "LTCGI.cginc" - - struct v2f - { - float4 uv : TEXCOORD0; - float3 worldPos : TEXCOORD1; - float3 worldNorm : TEXCOORD2; - float4 vertex : SV_POSITION; - }; - - sampler2D _MainTex; - float4 _MainTex_ST; - - float4 _Color; - float _Roughness; - - v2f vert (appdata_full v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.worldPos = mul(unity_ObjectToWorld, float4(v.vertex.xyz, 1.0)).xyz; - o.worldNorm = mul(unity_ObjectToWorld, float4(v.normal.xyz, 0.0)).xyz; - o.uv.xy = TRANSFORM_TEX(v.texcoord, _MainTex); - o.uv.zw = v.texcoord1; - return o; - } - - float3 get_camera_pos() { - float3 worldCam; - worldCam.x = unity_CameraToWorld[0][3]; - worldCam.y = unity_CameraToWorld[1][3]; - worldCam.z = unity_CameraToWorld[2][3]; - return worldCam; - } - static float3 camera_pos = get_camera_pos(); - - half4 frag (v2f i) : SV_Target - { - //return half4(tex2Dlod(_LTCGI_mat, float4(i.uv, 0, 0)).rgb, 1); - - half4 col = tex2D(_MainTex, i.uv) * _Color; - half3 diff = 0; - half3 spec = 0; - - LTCGI_Contribution( - i.worldPos, - normalize(i.worldNorm), - normalize(camera_pos - i.worldPos), - _Roughness, - i.uv.zw, - diff, - spec - ); - col.rgb *= saturate(diff + 0.1); - col.rgb += spec; - return col; - } - ENDCG - } - } -} |
