diff options
Diffstat (limited to 'Third_Party/at.pimaker.ltcgi/Shaders/Amplify/LTCGI_Amplify.shader')
| -rw-r--r-- | Third_Party/at.pimaker.ltcgi/Shaders/Amplify/LTCGI_Amplify.shader | 223 |
1 files changed, 0 insertions, 223 deletions
diff --git a/Third_Party/at.pimaker.ltcgi/Shaders/Amplify/LTCGI_Amplify.shader b/Third_Party/at.pimaker.ltcgi/Shaders/Amplify/LTCGI_Amplify.shader deleted file mode 100644 index 08e2152..0000000 --- a/Third_Party/at.pimaker.ltcgi/Shaders/Amplify/LTCGI_Amplify.shader +++ /dev/null @@ -1,223 +0,0 @@ -// Made with Amplify Shader Editor -// Available at the Unity Asset Store - http://u3d.as/y3X -Shader "LTCGI_Amplify" -{ - Properties - { - _MainTex("MainTex", 2D) = "white" {} - [Normal]_BumpMap("BumpMap", 2D) = "bump" {} - _Smoothness("Smoothness", Range( 0 , 1)) = 0.5 - [HideInInspector] _texcoord( "", 2D ) = "white" {} - [HideInInspector] _texcoord2( "", 2D ) = "white" {} - [HideInInspector] __dirty( "", Int ) = 1 - } - - SubShader - { - Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" "LTCGI"="ALWAYS" } - Cull Back - CGINCLUDE - #include "UnityPBSLighting.cginc" - #include "UnityShaderVariables.cginc" - #include "Lighting.cginc" - #pragma target 3.0 - #include "Assets/_pi_/_LTCGI/Shaders/LTCGI.cginc" - #ifdef UNITY_PASS_SHADOWCASTER - #undef INTERNAL_DATA - #undef WorldReflectionVector - #undef WorldNormalVector - #define INTERNAL_DATA half3 internalSurfaceTtoW0; half3 internalSurfaceTtoW1; half3 internalSurfaceTtoW2; - #define WorldReflectionVector(data,normal) reflect (data.worldRefl, half3(dot(data.internalSurfaceTtoW0,normal), dot(data.internalSurfaceTtoW1,normal), dot(data.internalSurfaceTtoW2,normal))) - #define WorldNormalVector(data,normal) half3(dot(data.internalSurfaceTtoW0,normal), dot(data.internalSurfaceTtoW1,normal), dot(data.internalSurfaceTtoW2,normal)) - #endif - struct Input - { - float2 uv_texcoord; - float3 worldPos; - float3 worldNormal; - INTERNAL_DATA - float2 uv2_texcoord2; - }; - - struct SurfaceOutputCustomLightingCustom - { - half3 Albedo; - half3 Normal; - half3 Emission; - half Metallic; - half Smoothness; - half Occlusion; - half Alpha; - Input SurfInput; - UnityGIInput GIData; - }; - - uniform sampler2D _MainTex; - uniform float4 _MainTex_ST; - uniform sampler2D _BumpMap; - uniform float4 _BumpMap_ST; - uniform float _Smoothness; - - inline half4 LightingStandardCustomLighting( inout SurfaceOutputCustomLightingCustom s, half3 viewDir, UnityGI gi ) - { - UnityGIInput data = s.GIData; - Input i = s.SurfInput; - half4 c = 0; - float localLTCGI15_g1 = ( 0.0 ); - float3 ase_worldPos = i.worldPos; - float3 worldPos15_g1 = ase_worldPos; - float2 uv_BumpMap = i.uv_texcoord * _BumpMap_ST.xy + _BumpMap_ST.zw; - float3 normalizeResult9_g1 = normalize( (WorldNormalVector( i , UnpackNormal( tex2D( _BumpMap, uv_BumpMap ) ) )) ); - float3 worldNorm15_g1 = normalizeResult9_g1; - float3 normalizeResult12_g1 = normalize( ( _WorldSpaceCameraPos - ase_worldPos ) ); - float3 cameraDir15_g1 = normalizeResult12_g1; - float roughness15_g1 = ( 1.0 - _Smoothness ); - float2 lightmapUV15_g1 = i.uv2_texcoord2; - float3 diffuse15_g1 = float3( 0,0,0 ); - float3 specular15_g1 = float3( 0,0,0 ); - float specularIntensity15_g1 = 0; - { - LTCGI_Contribution(worldPos15_g1, worldNorm15_g1, cameraDir15_g1, roughness15_g1, lightmapUV15_g1, diffuse15_g1, specular15_g1, specularIntensity15_g1); - } - c.rgb = ( ( diffuse15_g1 * 0.05 ) + ( specular15_g1 * 1.0 ) ); - c.a = 1; - return c; - } - - inline void LightingStandardCustomLighting_GI( inout SurfaceOutputCustomLightingCustom s, UnityGIInput data, inout UnityGI gi ) - { - s.GIData = data; - } - - void surf( Input i , inout SurfaceOutputCustomLightingCustom o ) - { - o.SurfInput = i; - o.Normal = float3(0,0,1); - float2 uv_MainTex = i.uv_texcoord * _MainTex_ST.xy + _MainTex_ST.zw; - o.Albedo = tex2D( _MainTex, uv_MainTex ).rgb; - } - - ENDCG - CGPROGRAM - #pragma surface surf StandardCustomLighting keepalpha fullforwardshadows - - ENDCG - Pass - { - Name "ShadowCaster" - Tags{ "LightMode" = "ShadowCaster" } - ZWrite On - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma target 3.0 - #pragma multi_compile_shadowcaster - #pragma multi_compile UNITY_PASS_SHADOWCASTER - #pragma skip_variants FOG_LINEAR FOG_EXP FOG_EXP2 - #include "HLSLSupport.cginc" - #if ( SHADER_API_D3D11 || SHADER_API_GLCORE || SHADER_API_GLES || SHADER_API_GLES3 || SHADER_API_METAL || SHADER_API_VULKAN ) - #define CAN_SKIP_VPOS - #endif - #include "UnityCG.cginc" - #include "Lighting.cginc" - #include "UnityPBSLighting.cginc" - struct v2f - { - V2F_SHADOW_CASTER; - float4 customPack1 : TEXCOORD1; - float4 tSpace0 : TEXCOORD2; - float4 tSpace1 : TEXCOORD3; - float4 tSpace2 : TEXCOORD4; - UNITY_VERTEX_INPUT_INSTANCE_ID - UNITY_VERTEX_OUTPUT_STEREO - }; - v2f vert( appdata_full v ) - { - v2f o; - UNITY_SETUP_INSTANCE_ID( v ); - UNITY_INITIALIZE_OUTPUT( v2f, o ); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o ); - UNITY_TRANSFER_INSTANCE_ID( v, o ); - Input customInputData; - float3 worldPos = mul( unity_ObjectToWorld, v.vertex ).xyz; - half3 worldNormal = UnityObjectToWorldNormal( v.normal ); - half3 worldTangent = UnityObjectToWorldDir( v.tangent.xyz ); - half tangentSign = v.tangent.w * unity_WorldTransformParams.w; - half3 worldBinormal = cross( worldNormal, worldTangent ) * tangentSign; - o.tSpace0 = float4( worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x ); - o.tSpace1 = float4( worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y ); - o.tSpace2 = float4( worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z ); - o.customPack1.xy = customInputData.uv_texcoord; - o.customPack1.xy = v.texcoord; - o.customPack1.zw = customInputData.uv2_texcoord2; - o.customPack1.zw = v.texcoord1; - TRANSFER_SHADOW_CASTER_NORMALOFFSET( o ) - return o; - } - half4 frag( v2f IN - #if !defined( CAN_SKIP_VPOS ) - , UNITY_VPOS_TYPE vpos : VPOS - #endif - ) : SV_Target - { - UNITY_SETUP_INSTANCE_ID( IN ); - Input surfIN; - UNITY_INITIALIZE_OUTPUT( Input, surfIN ); - surfIN.uv_texcoord = IN.customPack1.xy; - surfIN.uv2_texcoord2 = IN.customPack1.zw; - float3 worldPos = float3( IN.tSpace0.w, IN.tSpace1.w, IN.tSpace2.w ); - half3 worldViewDir = normalize( UnityWorldSpaceViewDir( worldPos ) ); - surfIN.worldPos = worldPos; - surfIN.worldNormal = float3( IN.tSpace0.z, IN.tSpace1.z, IN.tSpace2.z ); - surfIN.internalSurfaceTtoW0 = IN.tSpace0.xyz; - surfIN.internalSurfaceTtoW1 = IN.tSpace1.xyz; - surfIN.internalSurfaceTtoW2 = IN.tSpace2.xyz; - SurfaceOutputCustomLightingCustom o; - UNITY_INITIALIZE_OUTPUT( SurfaceOutputCustomLightingCustom, o ) - surf( surfIN, o ); - #if defined( CAN_SKIP_VPOS ) - float2 vpos = IN.pos; - #endif - SHADOW_CASTER_FRAGMENT( IN ) - } - ENDCG - } - } - Fallback "Diffuse" - CustomEditor "ASEMaterialInspector" -} -/*ASEBEGIN -Version=18935 -536;73;2067;851;779.8046;162.2598;1;True;True -Node;AmplifyShaderEditor.RangedFloatNode;6;-821.1882,196.0575;Inherit;False;Constant;_Float0;Float 0;3;0;Create;True;0;0;0;False;0;False;1;0;0;0;0;1;FLOAT;0 -Node;AmplifyShaderEditor.RangedFloatNode;2;-934.938,98.16958;Inherit;False;Property;_Smoothness;Smoothness;2;0;Create;True;0;0;0;False;0;False;0.5;0.925;0;1;0;1;FLOAT;0 -Node;AmplifyShaderEditor.SimpleSubtractOpNode;5;-635.8664,186.1211;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 -Node;AmplifyShaderEditor.TexturePropertyNode;20;-775.5374,331.3456;Inherit;True;Property;_BumpMap;BumpMap;1;1;[Normal];Create;True;0;0;0;False;0;False;None;5f34f31b510450b4b86b7554ea158d12;True;bump;Auto;Texture2D;-1;0;2;SAMPLER2D;0;SAMPLERSTATE;1 -Node;AmplifyShaderEditor.RangedFloatNode;24;-255.1472,222.6049;Inherit;False;Constant;_Float1;Float 1;3;0;Create;True;0;0;0;False;0;False;0.05;0;0;0;0;1;FLOAT;0 -Node;AmplifyShaderEditor.RangedFloatNode;25;-255.1469,448.7357;Inherit;False;Constant;_Float2;Float 2;3;0;Create;True;0;0;0;False;0;False;1;0;0;0;0;1;FLOAT;0 -Node;AmplifyShaderEditor.TexturePropertyNode;15;-478.7493,-90.12699;Inherit;True;Property;_MainTex;MainTex;0;0;Create;True;0;0;0;False;0;False;None;4ac0d09ca8633a642b5c5b4cc91e02d0;False;white;Auto;Texture2D;-1;0;2;SAMPLER2D;0;SAMPLERSTATE;1 -Node;AmplifyShaderEditor.FunctionNode;35;-477.8035,308.7716;Inherit;False;LTCGI_Contribution;-1;;1;d3ea6060590627141a6e856295f0e87c;0;2;18;SAMPLER2D;0;False;21;FLOAT;0;False;3;FLOAT3;16;FLOAT;17;FLOAT3;0 -Node;AmplifyShaderEditor.SimpleMultiplyOpNode;21;-97.38132,256.7875;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT;0;False;1;FLOAT3;0 -Node;AmplifyShaderEditor.SimpleMultiplyOpNode;12;-94.82584,382.3184;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT;0;False;1;FLOAT3;0 -Node;AmplifyShaderEditor.TextureCoordinatesNode;14;-229.4183,-19.4483;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 -Node;AmplifyShaderEditor.SimpleAddOpNode;26;64.32862,318.5789;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0 -Node;AmplifyShaderEditor.SamplerNode;1;4.050852,-87.71029;Inherit;True;Property;_Albedo;Albedo;0;0;Fetch;True;0;0;0;False;0;False;-1;None;None;True;0;False;white;Auto;False;Instance;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 -Node;AmplifyShaderEditor.StandardSurfaceOutputNode;45;387.8991,5.103931;Float;False;True;-1;2;ASEMaterialInspector;0;0;CustomLighting;LTCGI_Amplify;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;Back;0;False;-1;0;False;-1;False;0;False;-1;0;False;-1;False;0;Opaque;0.5;True;True;0;False;Opaque;;Geometry;All;18;all;True;True;True;True;0;False;-1;False;0;False;-1;255;False;-1;255;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;False;2;15;10;25;False;0.5;True;0;0;False;-1;0;False;-1;0;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;0;0,0,0,0;VertexOffset;True;False;Cylindrical;False;True;Relative;0;;-1;-1;-1;-1;1;LTCGI=ALWAYS;False;0;0;False;-1;-1;0;False;-1;1;Include;Assets/_pi_/_LTCGI/Shaders/LTCGI.cginc;False;;Custom;0;0;False;0.1;False;-1;0;False;-1;False;15;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT3;0,0,0;False;4;FLOAT;0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0;False;9;FLOAT;0;False;10;FLOAT;0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0 -WireConnection;5;0;6;0 -WireConnection;5;1;2;0 -WireConnection;35;18;20;0 -WireConnection;35;21;5;0 -WireConnection;21;0;35;0 -WireConnection;21;1;24;0 -WireConnection;12;0;35;16 -WireConnection;12;1;25;0 -WireConnection;14;2;15;0 -WireConnection;26;0;21;0 -WireConnection;26;1;12;0 -WireConnection;1;0;15;0 -WireConnection;1;1;14;0 -WireConnection;1;7;15;1 -WireConnection;45;0;1;0 -WireConnection;45;13;26;0 -ASEEND*/ -//CHKSM=2F9669BE0F908372CF1438E7300F30E35C6E2269
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