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-rw-r--r--Third_Party/at.pimaker.ltcgi/Runtime/LTCGI_ExampleToggle.cs32
1 files changed, 0 insertions, 32 deletions
diff --git a/Third_Party/at.pimaker.ltcgi/Runtime/LTCGI_ExampleToggle.cs b/Third_Party/at.pimaker.ltcgi/Runtime/LTCGI_ExampleToggle.cs
deleted file mode 100644
index 290f498..0000000
--- a/Third_Party/at.pimaker.ltcgi/Runtime/LTCGI_ExampleToggle.cs
+++ /dev/null
@@ -1,32 +0,0 @@
-#if UDONSHARP
-using UdonSharp;
-using UnityEngine.Serialization;
-
-// NOTE: This script has to be in the "_LTCGI/Scripts" folder, *or* reference
-// the "LTCGI_AssemblyUdon" to allow it to use the "LTCGI_UdonAdapter" type!
-
-[UdonBehaviourSyncMode(BehaviourSyncMode.None)]
-public class LTCGI_ExampleToggle : UdonSharpBehaviour
-{
- // set this to your controller object (specifically the adapter object):
- [FormerlySerializedAs("Adapter")]
- public LTCGI_UdonAdapter LTCGI_Controller;
-
- // set this however you want:
- public bool StartingState = true;
- private bool state;
-
- void Start()
- {
- state = StartingState;
- LTCGI_Controller._SetGlobalState(state);
- }
-
- // you can make this a UI event as well!
- public override void Interact()
- {
- state = !state;
- LTCGI_Controller._SetGlobalState(state);
- }
-}
-#endif \ No newline at end of file