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-rw-r--r--Editor/tooner.cs72
1 files changed, 72 insertions, 0 deletions
diff --git a/Editor/tooner.cs b/Editor/tooner.cs
index 869d912..fb0cc7c 100644
--- a/Editor/tooner.cs
+++ b/Editor/tooner.cs
@@ -525,6 +525,9 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_Global_Emission_Factor");
editor.FloatProperty(bc, "Global emissions multiplier");
+ bc = FindProperty("_Global_Emission_Additive_Factor");
+ editor.FloatProperty(bc, "Global emissions additive factor");
+
EditorGUI.indentLevel -= 1;
}
@@ -1454,6 +1457,7 @@ public class ToonerGUI : ShaderGUI {
EditorGUI.indentLevel -= 1;
}
+
void DoGimmickEyes00() {
MaterialProperty bc;
bc = FindProperty("_Gimmick_Eyes00_Enable_Static");
@@ -1500,6 +1504,73 @@ public class ToonerGUI : ShaderGUI {
EditorGUI.indentLevel -= 1;
}
+ void DoGimmickEyes02() {
+ MaterialProperty bc;
+ bc = FindProperty("_Gimmick_Eyes02_Enable_Static");
+ bool enabled = (bc.floatValue != 0.0);
+ EditorGUI.BeginChangeCheck();
+ enabled = EditorGUILayout.Toggle("Eyes 02", enabled);
+ EditorGUI.EndChangeCheck();
+ bc.floatValue = enabled ? 1.0f : 0.0f;
+ SetKeyword("_GIMMICK_EYES_02", enabled);
+
+ if (!enabled) {
+ return;
+ }
+
+ EditorGUI.indentLevel += 1;
+
+ bc = FindProperty("_Gimmick_Eyes02_N");
+ editor.RangeProperty(bc, "n");
+ bc = FindProperty("_Gimmick_Eyes02_A0");
+ editor.RangeProperty(bc, "a0");
+ bc = FindProperty("_Gimmick_Eyes02_A1");
+ editor.RangeProperty(bc, "a1");
+ bc = FindProperty("_Gimmick_Eyes02_A2");
+ editor.RangeProperty(bc, "a2");
+ bc = FindProperty("_Gimmick_Eyes02_A3");
+ editor.RangeProperty(bc, "a3");
+ bc = FindProperty("_Gimmick_Eyes02_A4");
+ editor.RangeProperty(bc, "a4");
+
+ bc = FindProperty("_Gimmick_Eyes02_Animate");
+ enabled = (bc.floatValue != 0.0);
+ EditorGUI.BeginChangeCheck();
+ enabled = EditorGUILayout.Toggle("Animate", enabled);
+ EditorGUI.EndChangeCheck();
+ bc.floatValue = enabled ? 1.0f : 0.0f;
+ if (enabled) {
+ EditorGUI.indentLevel += 1;
+ bc = FindProperty("_Gimmick_Eyes02_Animate_Speed");
+ editor.FloatProperty(bc, "Speed");
+
+ bc = FindProperty("_Gimmick_Eyes02_Animate_Strength");
+ editor.FloatProperty(bc, "Strength");
+ EditorGUI.indentLevel -= 1;
+ }
+
+ bc = FindProperty("_Gimmick_Eyes02_UV_X_Symmetry");
+ enabled = (bc.floatValue != 0.0);
+ EditorGUI.BeginChangeCheck();
+ enabled = EditorGUILayout.Toggle("UV x symmetry", enabled);
+ EditorGUI.EndChangeCheck();
+ bc.floatValue = enabled ? 1.0f : 0.0f;
+
+ bc = FindProperty("_Gimmick_Eyes02_UV_Adjust");
+ editor.VectorProperty(bc, "UV scale & offset");
+
+ bc = FindProperty("_Gimmick_Eyes02_Albedo");
+ editor.ColorProperty(bc, "Albedo");
+ bc = FindProperty("_Gimmick_Eyes02_Metallic");
+ editor.FloatProperty(bc, "Metallic");
+ bc = FindProperty("_Gimmick_Eyes02_Roughness");
+ editor.FloatProperty(bc, "Roughness");
+ bc = FindProperty("_Gimmick_Eyes02_Emission");
+ editor.ColorProperty(bc, "Emission");
+
+ EditorGUI.indentLevel -= 1;
+ }
+
void DoGimmickHalo00() {
MaterialProperty bc;
bc = FindProperty("_Gimmick_Halo00_Enable_Static");
@@ -1803,6 +1874,7 @@ public class ToonerGUI : ShaderGUI {
DoGimmickSpherizeLocation();
DoGimmickEyes00();
DoGimmickEyes01();
+ DoGimmickEyes02();
DoGimmickHalo00();
DoGimmickPixellate();
DoGimmickTrochoid();