diff options
| author | yum <yum.food.vr@gmail.com> | 2024-09-18 23:24:49 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-09-18 23:24:49 -0700 |
| commit | b904835dc91db76627ecb08636cd5c339a07a1df (patch) | |
| tree | cf0bc3b06f318e802b7d855e78a9ddcdbec6d3a2 /trochoid_math.cginc | |
| parent | 0b12f0aff502b04e48efd3141637fc0bb20a7f2d (diff) | |
Add shader inlining tooling
This should solve the issue of Unity failing to fully recompile my
fucking shader.
Diffstat (limited to 'trochoid_math.cginc')
| -rw-r--r-- | trochoid_math.cginc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/trochoid_math.cginc b/trochoid_math.cginc index f116db0..334b14e 100644 --- a/trochoid_math.cginc +++ b/trochoid_math.cginc @@ -1,10 +1,10 @@ +#include "globals.cginc" + #ifndef __TROCHOID_MATH #define __TROCHOID_MATH #if defined(_TROCHOID) -#include "globals.cginc" - #define PI 3.14159265 #define TAU PI * 2.0 |
