diff options
| author | yum <yum.food.vr@gmail.com> | 2024-09-18 23:24:49 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-09-18 23:24:49 -0700 |
| commit | b904835dc91db76627ecb08636cd5c339a07a1df (patch) | |
| tree | cf0bc3b06f318e802b7d855e78a9ddcdbec6d3a2 /tooner_scroll.cginc | |
| parent | 0b12f0aff502b04e48efd3141637fc0bb20a7f2d (diff) | |
Add shader inlining tooling
This should solve the issue of Unity failing to fully recompile my
fucking shader.
Diffstat (limited to 'tooner_scroll.cginc')
| -rw-r--r-- | tooner_scroll.cginc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/tooner_scroll.cginc b/tooner_scroll.cginc index 1fd29cb..4c58512 100644 --- a/tooner_scroll.cginc +++ b/tooner_scroll.cginc @@ -1,10 +1,10 @@ -#ifndef __TOONER_SCROLL -#define __TOONER_SCROLL - #include "globals.cginc" #include "math.cginc" #include "pema99.cginc" +#ifndef __TOONER_SCROLL +#define __TOONER_SCROLL + #if 0 float _Scroll_Toggle; float _Scroll_Top; |
