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authoryum <yum.food.vr@gmail.com>2024-09-18 23:24:49 -0700
committeryum <yum.food.vr@gmail.com>2024-09-18 23:24:49 -0700
commitb904835dc91db76627ecb08636cd5c339a07a1df (patch)
treecf0bc3b06f318e802b7d855e78a9ddcdbec6d3a2 /tooner_scroll.cginc
parent0b12f0aff502b04e48efd3141637fc0bb20a7f2d (diff)
Add shader inlining tooling
This should solve the issue of Unity failing to fully recompile my fucking shader.
Diffstat (limited to 'tooner_scroll.cginc')
-rw-r--r--tooner_scroll.cginc6
1 files changed, 3 insertions, 3 deletions
diff --git a/tooner_scroll.cginc b/tooner_scroll.cginc
index 1fd29cb..4c58512 100644
--- a/tooner_scroll.cginc
+++ b/tooner_scroll.cginc
@@ -1,10 +1,10 @@
-#ifndef __TOONER_SCROLL
-#define __TOONER_SCROLL
-
#include "globals.cginc"
#include "math.cginc"
#include "pema99.cginc"
+#ifndef __TOONER_SCROLL
+#define __TOONER_SCROLL
+
#if 0
float _Scroll_Toggle;
float _Scroll_Top;