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authoryum <yum.food.vr@gmail.com>2025-01-20 22:25:00 -0800
committeryum <yum.food.vr@gmail.com>2025-01-20 22:25:00 -0800
commite2911359e5acf79beb5c8359145669b96a931ab0 (patch)
treebd8bdcb9cd7e3f61f565a68d8d3804c9dd3f7e76 /tooner.shader
parentb679eb398edb5f6ea0ba04860c02f7107a49dd58 (diff)
Add vector based ndotl mask to glitter
Useful for environmental modeling.
Diffstat (limited to 'tooner.shader')
-rw-r--r--tooner.shader4
1 files changed, 4 insertions, 0 deletions
diff --git a/tooner.shader b/tooner.shader
index 5adbcc6..e6502a8 100644
--- a/tooner.shader
+++ b/tooner.shader
@@ -438,6 +438,10 @@ Shader "yum_food/tooner"
_Glitter_Angle("Glitter angle", Range(0, 90)) = 90
_Glitter_Power("Glitter power", Float) = 30
_Glitter_UV_Select("Glitter UV channel", Range(0, 7)) = 0
+ _Glitter_Vector_Mask_Enabled("Glitter vector mask enabled", Float) = 0
+ _Glitter_Vector_Mask_Vector("Glitter vector mask vector", Vector) = (1, 0, 0)
+ _Glitter_Vector_Mask_Power("Glitter vector mask power", Float) = 1
+ _Glitter_Vector_Mask_Invert("Glitter vector mask invert", Float) = 0
_Gimmick_Letter_Grid_Enable_Static("Enable letter grid (static)", Float) = 0
_Gimmick_Letter_Grid_Texture("Letter grid texture", 2D) = "black" {}