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authoryum <yum.food.vr@gmail.com>2024-12-01 18:00:57 -0800
committeryum <yum.food.vr@gmail.com>2024-12-01 18:00:57 -0800
commita116fda8c034ab13bf8b1cf1b4cbdc4ba9eba6b0 (patch)
tree7e6bcd3a9ea57694ce607ad702077ee254b1a50d /tooner.shader
parent3089bd2ea6a3952e3ea0f31d8fc5eca1864cefab (diff)
Add smoothness control to msdf font renderer
Also rescale atlas so we can use texture sizes that are not a perfect multiple of the grid size.
Diffstat (limited to 'tooner.shader')
-rw-r--r--tooner.shader3
1 files changed, 3 insertions, 0 deletions
diff --git a/tooner.shader b/tooner.shader
index f2afa77..abbf57f 100644
--- a/tooner.shader
+++ b/tooner.shader
@@ -273,6 +273,9 @@ Shader "yum_food/tooner"
_Gimmick_Letter_Grid_2_Emission("Emission", Range(0 ,1)) = 0.0
_Gimmick_Letter_Grid_2_Mask("Mask", 2D) = "white" {}
_Gimmick_Letter_Grid_2_Global_Offset("Global offset", Float) = 0
+ _Gimmick_Letter_Grid_2_Screen_Px_Range("Screen px range (from msdfgen)", Float) = 10
+ _Gimmick_Letter_Grid_2_Min_Screen_Px_Range("Minimum screen px range", Float) = 1
+ _Gimmick_Letter_Grid_2_Blurriness("Blurriness", Float) = 0.5
[MaterialToggle] _Explode_Toggle("Explode toggle", Float) = 0
_Explode_Phase("Explode phase", Range(0, 1)) = 0