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authoryum <yum.food.vr@gmail.com>2025-01-03 02:05:24 -0800
committeryum <yum.food.vr@gmail.com>2025-01-03 02:05:24 -0800
commit47579d97118476d24373e19c5dd5fdfe6ae12333 (patch)
tree5db650d9ca9a4f5d5a7c43c57d0e846d7ce8e9c6 /tooner.shader
parent790fcbb36e1f3aa8b287338a61a3db0381dfa0ba (diff)
Fog now uses object coordinates
Also overhaul how emitter planes are specified. Use normal and tangent.
Diffstat (limited to 'tooner.shader')
-rw-r--r--tooner.shader10
1 files changed, 5 insertions, 5 deletions
diff --git a/tooner.shader b/tooner.shader
index 056edb7..07ead84 100644
--- a/tooner.shader
+++ b/tooner.shader
@@ -3,7 +3,7 @@ Shader "yum_food/tooner"
// Unity fucking sucks ass and sometimes incorrectly uses an old cached
// version of the shader. Bump the nonce below to encourage it to use the
// current version.
- // Build nonce: 35
+ // Build nonce: 36
Properties
{
_Color("Base color", Color) = (0.8, 0.8, 0.8, 1)
@@ -957,6 +957,7 @@ Shader "yum_food/tooner"
_Gimmick_Fog_00_Ray_Origin_Randomization("Enable ray origin randomization", Range(0,1)) = 1
_Gimmick_Fog_00_Lod_Half_Life("fog", Float) = 5
_Gimmick_Fog_00_Max_Brightness("max brightness", Range(0, 1)) = 1
+ _Gimmick_Fog_00_LTCGI_Brightness("LTCGI brightness", Float) = 1
_Gimmick_Fog_00_Emitter_Texture("Emitter texture", 2D) = "black" {}
_Gimmick_Fog_00_Emitter_Variable_Density("Enable emitter variable density", Float) = 0
@@ -966,8 +967,9 @@ Shader "yum_food/tooner"
_Gimmick_Fog_00_Emitter0_Location("fog", Vector) = (0, 0, 0, 0)
_Gimmick_Fog_00_Emitter0_Normal("fog", Vector) = (-1, 0, 0, 0)
- _Gimmick_Fog_00_Emitter0_Scale_X("fog", Float) = 1
- _Gimmick_Fog_00_Emitter0_Scale_Y("fog", Float) = 1
+ _Gimmick_Fog_00_Emitter0_Tangent("fog", Vector) = (-1, 0, 0, 0)
+ _Gimmick_Fog_00_Emitter0_Scale_T("fog", Float) = 1
+ _Gimmick_Fog_00_Emitter0_Scale_NxT("fog", Float) = 1
_Gimmick_Fog_00_Emitter1_Enable_Static("fog", Float) = 0
_Gimmick_Fog_00_Emitter1_Location("fog", Vector) = (0, 0, 0, 0)
@@ -1056,7 +1058,6 @@ Shader "yum_food/tooner"
#include "tooner_lighting.cginc"
ENDCG
}
- /*
Pass {
Tags {
"RenderType"="Opaque"
@@ -1138,7 +1139,6 @@ Shader "yum_food/tooner"
#include "mochie_shadow_caster.cginc"
ENDCG
}
- */
}
CustomEditor "ToonerGUI"
}