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| author | yum <yum.food.vr@gmail.com> | 2024-07-13 16:33:25 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-07-13 16:33:25 -0700 |
| commit | 3dcb2fd0e240f3c0141e65c32bc2c4a7f8e9fd20 (patch) | |
| tree | 3972c678d7f01022a31c6eadffc1dcff50c9f83c /pbr.cginc | |
| parent | bf4457b96cd46ed2d3d61bde2eb4d58d3114730b (diff) | |
Integration pixellation and trochoid shaders
Trochoid is a WIP. Need to do some magic to make it properly shear. In
short: it's currently implemented as a standalone Mesh Renderer object
which I place on my avatar's neck bone. Since its object origin is not
at the hip bone like everything else, it behaves weirdly when shearing.
Solution is to implement it as a regular skinned mesh renderer. Requires
some careful analysis to get right.
Diffstat (limited to 'pbr.cginc')
0 files changed, 0 insertions, 0 deletions
