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authoryum <yum.food.vr@gmail.com>2024-07-13 16:33:25 -0700
committeryum <yum.food.vr@gmail.com>2024-07-13 16:33:25 -0700
commit3dcb2fd0e240f3c0141e65c32bc2c4a7f8e9fd20 (patch)
tree3972c678d7f01022a31c6eadffc1dcff50c9f83c /pbr.cginc
parentbf4457b96cd46ed2d3d61bde2eb4d58d3114730b (diff)
Integration pixellation and trochoid shaders
Trochoid is a WIP. Need to do some magic to make it properly shear. In short: it's currently implemented as a standalone Mesh Renderer object which I place on my avatar's neck bone. Since its object origin is not at the hip bone like everything else, it behaves weirdly when shearing. Solution is to implement it as a regular skinned mesh renderer. Requires some careful analysis to get right.
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