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authoryum <yum.food.vr@gmail.com>2024-04-22 16:02:38 -0700
committeryum <yum.food.vr@gmail.com>2024-04-22 16:02:38 -0700
commitdcb15c0d7425f2b3ede070cd97ac8f1bd8386df1 (patch)
treee17e5b620e0784226b6d24acce43c8bbcee22f1f /globals.cginc
Initial commit
Code bomb. Put tooner in version control.
Diffstat (limited to 'globals.cginc')
-rw-r--r--globals.cginc105
1 files changed, 105 insertions, 0 deletions
diff --git a/globals.cginc b/globals.cginc
new file mode 100644
index 0000000..748ee04
--- /dev/null
+++ b/globals.cginc
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+#ifndef __GLOBALS_INC
+#define __GLOBALS_INC
+
+#include "AutoLight.cginc"
+
+float4 _BaseColor;
+float _Metallic;
+float _Roughness;
+
+texture2D _BaseColorTex;
+texture2D _NormalTex;
+texture2D _MetallicTex;
+texture2D _RoughnessTex;
+
+float4 _PBR_Overlay_BaseColor;
+float _PBR_Overlay_Metallic;
+float _PBR_Overlay_Roughness;
+texture2D _PBR_Overlay_BaseColorTex;
+texture2D _PBR_Overlay_NormalTex;
+texture2D _PBR_Overlay_MetallicTex;
+texture2D _PBR_Overlay_RoughnessTex;
+float _PBR_Overlay_Tex_NormalStr;
+
+texture2D _EmissionTex;
+float _EmissionStrength;
+
+SamplerState linear_repeat_s;
+
+float _Tex_NormalStr;
+float _NormalStr;
+
+float _Min_Brightness;
+float _Max_Brightness;
+
+float _Alpha_Cutoff;
+
+float _Flatten_Mesh_Normals;
+float _Confabulate_Normals;
+
+float _Outline_Width;
+float4 _Outline_Color;
+float _Outline_Emission_Strength;
+texture2D _Outline_Mask;
+float _Outline_Mask_Invert;
+
+texture2D _Glitter_Mask;
+float _Glitter_Density;
+float _Glitter_Amount;
+float _Glitter_Speed;
+float _Glitter_Seed;
+float _Glitter_Brightness;
+float _Glitter_Angle;
+
+float _Explode_Phase;
+
+float _Scroll_Toggle;
+float _Scroll_Top;
+float _Scroll_Bottom;
+float _Scroll_Width;
+float _Scroll_Strength;
+float _Scroll_Speed;
+
+float _Chain_Tess_Factor;
+
+float _Enable_Matcap0;
+texture2D _Matcap0;
+texture2D _Matcap0_Mask;
+float _Matcap0_Mask_Invert;
+float _Matcap0Str;
+float _Matcap0Mode;
+
+float _Enable_Matcap1;
+texture2D _Matcap1;
+texture2D _Matcap1_Mask;
+float _Matcap1_Mask_Invert;
+float _Matcap1Str;
+float _Matcap1Mode;
+
+float _Rim_Lighting_Enabled;
+float _Rim_Lighting_Mode;
+float3 _Rim_Lighting_Color;
+texture2D _Rim_Lighting_Mask;
+float _Rim_Lighting_Mask_Invert;
+float _Rim_Lighting_Center;
+float _Rim_Lighting_Power;
+float _Rim_Lighting_Strength;
+
+float _OKLAB_Enabled;
+texture2D _OKLAB_Mask;
+float _OKLAB_Lightness_Shift;
+float _OKLAB_Chroma_Shift;
+float _OKLAB_Hue_Shift;
+
+float _Clones_Enabled;
+float _Clones_Count;
+float _Clones_dx;
+
+float _UVScroll_Enabled;
+texture2D _UVScroll_Mask;
+float _UVScroll_U_Speed;
+float _UVScroll_V_Speed;
+texture2D _UVScroll_Alpha;
+
+#endif
+