diff options
| author | yum <yum.food.vr@gmail.com> | 2024-11-26 03:15:12 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-11-26 03:15:12 -0800 |
| commit | bd414285c4e95dd666f4ab5058b5f2ef993c5699 (patch) | |
| tree | ae59ed9fc8d196bf06ff55cc431f40b2b9af8811 /globals.cginc | |
| parent | 625b8130fd394b1af29e1bee43cb236190666ee5 (diff) | |
Interleaved gradient noise is now parameterized by frame count
I'm using an AAP (vrc.school/docs/Other/AAPs/) to create a frame
counter. That frame counter then drives this parameter. Thus the sparkly
pattern won't turn into gross flashing when the framerate is low.
Also add a speed parameter to control IGN.
Diffstat (limited to 'globals.cginc')
| -rw-r--r-- | globals.cginc | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/globals.cginc b/globals.cginc index b5b2160..a038a05 100644 --- a/globals.cginc +++ b/globals.cginc @@ -37,6 +37,8 @@ float _Reflection_Probe_Saturation; float _Min_Brightness; float _Max_Brightness; +float _Frame_Counter; + float _Mesh_Normals_Mode; float _Flatten_Mesh_Normals_Str; float _Confabulate_Normals; @@ -320,6 +322,7 @@ float _Ambient_Occlusion_Strength; float _Alpha_Cutoff; #if defined(_RENDERING_CUTOUT_IGN) float _Rendering_Cutout_Ign_Seed; +float _Rendering_Cutout_Ign_Speed; #endif #endif |
