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authoryum <yum.food.vr@gmail.com>2024-07-14 15:54:16 -0700
committeryum <yum.food.vr@gmail.com>2024-07-14 15:54:16 -0700
commit2af60b243f15a4aa609176a6b0259bb4d2f1984f (patch)
tree22d45fc72c238be4542894c1091a15dd60d6c11e /globals.cginc
parenteed8c3622c6d1ff7e54fd971bf470c70492e55bb (diff)
Switch to Mochie's BRDF
Better than Unity BRDF and supports things like parameterizable half-lambertian lighting.
Diffstat (limited to 'globals.cginc')
-rw-r--r--globals.cginc28
1 files changed, 28 insertions, 0 deletions
diff --git a/globals.cginc b/globals.cginc
index bec4b01..4aab736 100644
--- a/globals.cginc
+++ b/globals.cginc
@@ -22,6 +22,34 @@ float _Confabulate_Normals;
float _Shadow_Strength;
float _Mip_Multiplier;
+float _ScatterDist;
+float _ScatterPow;
+float _ScatterIntensity;
+float _ScatterAmbient;
+float _GSAA;
+float _GSAAStrength;
+float _WrappingFactor;
+float _Subsurface;
+float _SpecularStrength;
+float _FresnelStrength;
+float _UseFresnel;
+float _ReflectionStrength;
+float3 shadowedReflections;
+float3 _ReflShadows;
+float3 _ReflShadowStrength;
+
+#if defined(SSR_ENABLED)
+UNITY_DECLARE_DEPTH_TEXTURE(_CameraDepthTexture);
+sampler2D _GrabTexture;
+sampler2D _NoiseTexSSR;
+float4 _GrabTexture_TexelSize;
+float4 _NoiseTexSSR_TexelSize;
+float _EdgeFade;
+float _SSRStrength;
+float _SSRHeight;
+#endif
+
+
#if defined(_BASECOLOR_MAP)
texture2D _MainTex;
float4 _MainTex_ST;