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authoryum <yum.food.vr@gmail.com>2024-09-18 23:24:49 -0700
committeryum <yum.food.vr@gmail.com>2024-09-18 23:24:49 -0700
commitb904835dc91db76627ecb08636cd5c339a07a1df (patch)
treecf0bc3b06f318e802b7d855e78a9ddcdbec6d3a2 /clones.cginc
parent0b12f0aff502b04e48efd3141637fc0bb20a7f2d (diff)
Add shader inlining tooling
This should solve the issue of Unity failing to fully recompile my fucking shader.
Diffstat (limited to 'clones.cginc')
-rw-r--r--clones.cginc7
1 files changed, 3 insertions, 4 deletions
diff --git a/clones.cginc b/clones.cginc
index fe51f18..00612f3 100644
--- a/clones.cginc
+++ b/clones.cginc
@@ -1,11 +1,11 @@
+#include "interpolators.cginc"
+#include "globals.cginc"
+
#ifndef __CLONES_INC
#define __CLONES_INC
#if defined(_CLONES)
-#include "interpolators.cginc"
-#include "globals.cginc"
-
void add_clones(in v2f clone_verts[3], inout TriangleStream<v2f> tri_out)
{
if (_Clones_dx < 1E-6) {
@@ -34,6 +34,5 @@ void add_clones(in v2f clone_verts[3], inout TriangleStream<v2f> tri_out)
}
#endif // _CLONES
-
#endif // __CLONES_INC